Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorAttachments.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorAttachments.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addAttachment (BehaviorElement element)
 Add attachment to list. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
BehaviorElement findAttachment (Block ablock)
 Find element using block with parameter BehaviorElement returning bool. More...
 
void forEachAttachment (Block ablock)
 Visit element using block with parameter BehaviorElement. More...
 
BehaviorElement getAttachmentAt (int index)
 Attachment at index. More...
 
int getAttachmentCount ()
 Count of attachments. More...
 
ECBehaviorAttachments getECBehavior ()
 Behavior. More...
 
bool hasAttachment (BehaviorElement element)
 Attachment is present. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
Instance new (BehaviorElementClass eclass)
 Create behavior element class. More...
 
Instance new (ECBehaviorAttachments ecbehavior, BehaviorElement element)
 Create element. More...
 
void removeAttachment (BehaviorElement element)
 Remove attachment from list. More...
 
void visitAttachments (ElementVisitor visitor)
 Visit attachments using visitor. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Static Public Member Functions

static ECBehaviorAttachments getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addAttachment()

void Dragengine.Scenery.ECBehaviorAttachments.Instance.addAttachment ( BehaviorElement  element)

Add attachment to list.

◆ dispose()

void Dragengine.Scenery.ECBehaviorAttachments.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ findAttachment()

BehaviorElement Dragengine.Scenery.ECBehaviorAttachments.Instance.findAttachment ( Block  ablock)

Find element using block with parameter BehaviorElement returning bool.

◆ forEachAttachment()

void Dragengine.Scenery.ECBehaviorAttachments.Instance.forEachAttachment ( Block  ablock)

Visit element using block with parameter BehaviorElement.

◆ getAttachmentAt()

BehaviorElement Dragengine.Scenery.ECBehaviorAttachments.Instance.getAttachmentAt ( int  index)

Attachment at index.

◆ getAttachmentCount()

int Dragengine.Scenery.ECBehaviorAttachments.Instance.getAttachmentCount ( )

Count of attachments.

◆ getBehaviorIn()

static ECBehaviorAttachments Dragengine.Scenery.ECBehaviorAttachments.Instance.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.

◆ getECBehavior()

ECBehaviorAttachments Dragengine.Scenery.ECBehaviorAttachments.Instance.getECBehavior ( )

Behavior.

◆ hasAttachment()

bool Dragengine.Scenery.ECBehaviorAttachments.Instance.hasAttachment ( BehaviorElement  element)

Attachment is present.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/2]

Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.new ( BehaviorElementClass  eclass)

Create behavior element class.

◆ new() [2/2]

Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.new ( ECBehaviorAttachments  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ removeAttachment()

void Dragengine.Scenery.ECBehaviorAttachments.Instance.removeAttachment ( BehaviorElement  element)

Remove attachment from list.

◆ visitAttachments()

void Dragengine.Scenery.ECBehaviorAttachments.Instance.visitAttachments ( ElementVisitor  visitor)

Visit attachments using visitor.


The documentation for this class was generated from the following file: