Drag[en]gine Game Engine
1.21
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Weighted bone used for eatBone. More...
#include <deColliderAttachment.h>
Public Member Functions | |
sWeight () | |
Constructor. More... | |
Public Attributes | |
decString | bone |
Name of the bone to match with the target bone. More... | |
float | weight |
Bone weight in the range from 0 to 1. More... | |
Weighted bone used for eatBone.
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inline |
Constructor.
decString deColliderAttachment::sWeight::bone |
Name of the bone to match with the target bone.
float deColliderAttachment::sWeight::weight |
Bone weight in the range from 0 to 1.