Drag[en]gine Game Engine  1.21
deColliderAttachment::sWeight Struct Reference

Weighted bone used for eatBone. More...

#include <deColliderAttachment.h>

Public Member Functions

 sWeight ()
 Constructor. More...
 

Public Attributes

decString bone
 Name of the bone to match with the target bone. More...
 
float weight
 Bone weight in the range from 0 to 1. More...
 

Detailed Description

Weighted bone used for eatBone.

Constructor & Destructor Documentation

◆ sWeight()

deColliderAttachment::sWeight::sWeight ( )
inline

Constructor.

Member Data Documentation

◆ bone

decString deColliderAttachment::sWeight::bone

Name of the bone to match with the target bone.

◆ weight

float deColliderAttachment::sWeight::weight

Bone weight in the range from 0 to 1.


The documentation for this struct was generated from the following file: