Drag[en]gine Game Engine
1.21
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#include "../deResourceReference.h"
#include "../../common/math/decMath.h"
#include "../../common/string/decString.h"
Classes | |
class | deColliderAttachment |
Attach resources to a collider. More... | |
struct | deColliderAttachment::sWeight |
Weighted bone used for eatBone. More... | |