Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.TriggerTimerClass Class Reference

Base evaluate trigger element class. More...

Inheritance diagram for Dragengine.Scenery.TriggerTimerClass:
Dragengine.Scenery.BehaviorElementClass Dragengine.Scenery.ElementClass Dragengine.ResourceListener

Public Member Functions

ElementClass duplicateNamed (String classname)
 Create copy of element class.
 
ECBehaviorTimer getTimer ()
 Timer behavior.
 
TriggerTimerClass new (String name, TSTriggerTable triggerTable)
 Create element class.
 
TriggerTimerClass new (TSTriggerTable triggerTable)
 Create element class.
 
- Public Member Functions inherited from Dragengine.Scenery.BehaviorElementClass
void addAttachableBehaviorFactories ()
 Add attachable behavior factories supported by this element class.
 
void addAttachableBehaviorFactories (AttachableBehaviorFactoryList factories)
 Add attachable behavior factories replacing duplicates if present.
 
void addAttachableBehaviorFactory (AttachableBehaviorFactory factory)
 Add attachable behavior factory replacing duplicate if present.
 
void addBehavior (ECBehavior behavior)
 Add behavior.
 
void addBehaviorFactories (BehaviorFactoryList factories)
 Add behavior factories replacing duplicates if present.
 
void addDefaultAttachableBehaviorFactories ()
 Add all attachable behavior factories present in the DragonScript module.
 
void addDefaultBehaviorFactories ()
 Add all behavior factories present in the DragonScript module.
 
void addXmlBehaviorInfo (BehaviorFactory factory, String id, Dictionary parameters)
 Add XML behavior information required for XML-XML subclassing.
 
Array collectBehaviors (Block ablock)
 Collect behaviors with block into Array.
 
void createAndAddElement (StubElement stub, GameWorld gameWorld)
 Create element from given stub and add it to game world.
 
void dispose ()
 Dispose of element class.
 
ECBehavior findBehavior (Block ablock)
 Find behavior with block.
 
void forEachAttachableBehaviorFactory (Block ablock)
 Visit attachable behavior factories.
 
void forEachBehavior (Block ablock)
 Visit behaviors with block.
 
void forEachBehaviorDirect (Block ablock)
 Visit behaviors with block.
 
void forEachBehaviorFactory (Block ablock)
 Visit behavior factories.
 
void forEachPrepareStubBehavior (Block ablock)
 Visit prepare stub behaviors with block. version 1.23.
 
void forEachPreventCreationBehavior (Block ablock)
 Visit prevent creation behaviors with block. version 1.23.
 
void forEachXmlBehaviorInfo (Block ablock)
 Visit XML behavior info with block with argument XmlBehaviorInfo.
 
AttachableBehaviorFactory getAttachableBehaviorFactoryWithId (String id)
 Attachable behavior factory with identifier or null if absent.
 
ECBehavior getBehaviorAt (int index)
 Behavior at index.
 
BehaviorFactory getBehaviorFactoryWithId (String id)
 Behavior factory with identifier or null if absent.
 
ECBehavior getBehaviorWithId (String id)
 Behavior with matching BehaviorCompatiblePersistency::getBehaviorID() or null.
 
BehaviorElementClass new ()
 Create element class using loaders from BaseGameApp.
 
BehaviorElementClass new (Loaders loaders)
 Create element class.
 
BehaviorElementClass new (String className)
 Create element class using loaders from BaseGameApp.
 
BehaviorElementClass new (String className, Loaders loaders)
 Create element class.
 
void prepareStubs (StubElement stub, GameWorld gameWorld, bool loading)
 Call prepareStub on all prepare stub behaviors.
 
bool preventCreation (StubElement stub, GameWorld gameWorld)
 Call prepareStub on all prepare stub behaviors.
 
void removeAllAttachableBehaviorFactories ()
 Remove all attachable behavior factories.
 
void removeAllBehaviorFactories ()
 Remove all behavior factories.
 
- Public Member Functions inherited from Dragengine.Scenery.ElementClass
void addProperty (ElementClassProperty property)
 Add property.
 
void copyPropertyValues (ElementClass eclass)
 Copy values of properties from another class to properties of this class.
 
Element createElement (StubElement stub)
 Create element instance from stub.
 
bool equals (Object obj)
 Element class is equal to another object.
 
void failedLoading (String path, ResourceLoaderType resourceType)
 Resource failed loading.
 
void finishedLoading (String path, ResourceLoaderType resourceType, Object resource)
 Resource finished loading successfully.
 
void forEachProperty (Block ablock)
 Visit properties with block with parameter ElementClass.
 
String getBasePath ()
 Base path for relative loading of resource properties.
 
CodecPropertyString getCodecPropertyString ()
 Property codec helper.
 
bool getIsXmlElementClass ()
 Element class is an XML element class.
 
bool getPersistable ()
 Element class is persistable to file writers.
 
int getPropertyCount ()
 Number of properties.
 
ElementClassProperty getPropertyNamed (String name)
 Named property or null if absent.
 
Array getPropertyNames ()
 List of property names as array of strings.
 
TSTriggerExpressionParser getTriggerExpressionParser ()
 Trigger expression parser.
 
int hashCode ()
 Hash code.
 
bool hasPropertyNamed (String name)
 Named property is present.
 
Object injectProperty (Object injectValue, Block ablock)
 Process value visiting properties.
 
void loadAndAddElement (PersistencyEnvironment env, StubElement stub, FileReader reader, GameWorld gameWorld)
 Load element from file reader and add it to game world.
 
Element loadElement (PersistencyEnvironment env, StubElement stub, FileReader reader)
 Load element from file reader.
 
void removeAllProperties ()
 Remove all properties.
 
void removeProperty (ElementClassProperty property)
 Remove property.
 
void setBasePath (String path)
 Set base path for relative loading of resource properties.
 
void setIsXmlElementClass (bool isXmlElementClass)
 Set if element class is an XML element class.
 
void setPersistable (bool persistable)
 Set element class is persistable to file writers.
 
void setPropertyValue (String name, Object value)
 Set value of named property.
 
Notification

Protected Member Functions

Element createElement ()
 Create element instance.
 

Additional Inherited Members

- Static Public Member Functions inherited from Dragengine.Scenery.ElementClass
static CodecPropertyString getSharedCodecPropertyString ()
 Shared property codec helper.
 
static TSTriggerExpressionParser getSharedTriggerExpressionParser ()
 Shared trigger expression parser.
 
static void setSharedCodecPropertyString (CodecPropertyString codec)
 Set shared property codec helper.
 
static void setSharedTriggerExpressionParser (TSTriggerExpressionParser parser)
 Set shared trigger expression parser.
 
- Public Attributes inherited from Dragengine.Scenery.BehaviorElementClass
Dictionary pBehaviorFactories
 
Dictionary pBehaviorIdMap
 
Array pBehaviors
 
Array pXmlBehaviorsInfo
 
- Static Public Attributes inherited from Dragengine.Scenery.BehaviorElementClass
static BehaviorFactoryHelper sharedFactoryHelper = BehaviorFactoryHelper.new()
 

Detailed Description

Base evaluate trigger element class.

Member Function Documentation

◆ createElement()

Element Dragengine.Scenery.TriggerTimerClass.createElement ( )
protected

Create element instance.

If this element class does not support creating elements, for example because the result is not an element, null has to be returned. The default implementation returns null. Subclasses not intending to create elements or requiring special creation handling should subclass createAndAddElement() and loadAndAddElement() bypassing this method.

Reimplemented from Dragengine.Scenery.BehaviorElementClass.

◆ duplicateNamed()

ElementClass Dragengine.Scenery.TriggerTimerClass.duplicateNamed ( String  classname)

Create copy of element class.

Reimplemented from Dragengine.Scenery.ElementClass.

◆ getTimer()

ECBehaviorTimer Dragengine.Scenery.TriggerTimerClass.getTimer ( )

Timer behavior.

◆ new() [1/2]

TriggerTimerClass Dragengine.Scenery.TriggerTimerClass.new ( String  name,
TSTriggerTable  triggerTable 
)

Create element class.

◆ new() [2/2]

TriggerTimerClass Dragengine.Scenery.TriggerTimerClass.new ( TSTriggerTable  triggerTable)

Create element class.


The documentation for this class was generated from the following file: