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Drag[en]gine Script Module DragonScript 1.32.1
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Lumimeter. More...
Public Member Functions | |
Constructors | |
| Lumimeter | new () |
| Create lumimeter. | |
Management | |
| DVector | getPosition () |
| Position. | |
| void | setPosition (DVector position) |
| Set position. | |
| Vector | getDirection () |
| Direction. | |
| void | setDirection (Vector direction) |
| Set direction. | |
| float | getConeInnerAngle () |
| Cone inner angle. | |
| void | setConeInnerAngle (float angle) |
| Set cone inner angle. | |
| float | getConeOuterAngle () |
| Cone outer angle. | |
| void | setConeOuterAngle (float angle) |
| Set cone outer angle. | |
| float | getConeExponent () |
| Cone exponent. | |
| void | setConeExponent (float exponent) |
| Set cone exponent. | |
| World | getParentWorld () |
| Parent world or null if not added to a world. | |
Measuring | |
| float | measureLuminance () |
| Incident light intensity. | |
| Color | measureColor () |
| Incident light color. | |
Lumimeter.
Measure light intensities in a scene to react to them in game scripts.
This is a native class.
| float Dragengine.Scenery.Lumimeter.getConeExponent | ( | ) |
Cone exponent.
| float Dragengine.Scenery.Lumimeter.getConeInnerAngle | ( | ) |
Cone inner angle.
| float Dragengine.Scenery.Lumimeter.getConeOuterAngle | ( | ) |
Cone outer angle.
| Vector Dragengine.Scenery.Lumimeter.getDirection | ( | ) |
Direction.
| World Dragengine.Scenery.Lumimeter.getParentWorld | ( | ) |
Parent world or null if not added to a world.
| DVector Dragengine.Scenery.Lumimeter.getPosition | ( | ) |
Position.
| Color Dragengine.Scenery.Lumimeter.measureColor | ( | ) |
Incident light color.
| float Dragengine.Scenery.Lumimeter.measureLuminance | ( | ) |
Incident light intensity.
| Lumimeter Dragengine.Scenery.Lumimeter.new | ( | ) |
Create lumimeter.
| void Dragengine.Scenery.Lumimeter.setConeExponent | ( | float | exponent | ) |
Set cone exponent.
| void Dragengine.Scenery.Lumimeter.setConeInnerAngle | ( | float | angle | ) |
Set cone inner angle.
| void Dragengine.Scenery.Lumimeter.setConeOuterAngle | ( | float | angle | ) |
Set cone outer angle.
| void Dragengine.Scenery.Lumimeter.setDirection | ( | Vector | direction | ) |
Set direction.
| void Dragengine.Scenery.Lumimeter.setPosition | ( | DVector | position | ) |
Set position.