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Drag[en]gine Script Module DragonScript 1.32.1
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Ignore element class. More...
Public Member Functions | |
| void | createAndAddElement (StubElement stub, GameWorld gameWorld) |
| Element class is ignored. | |
| Element | createElement (StubElement stub) |
| Element class is ignored. | |
| ElementClass | duplicateNamed (String classname) |
| No XML subclassing supported. | |
| void | loadAndAddElement (PersistencyEnvironment env, StubElement stub, FileReader reader, GameWorld gameWorld) |
| Element class can not be persisted. | |
| Element | loadElement (PersistencyEnvironment env, StubElement stub, FileReader reader) |
| Element class is ignored. | |
| IgnoreElementClass | new (String classname) |
| Create element class. | |
Public Member Functions inherited from Dragengine.Scenery.ElementClass | |
| void | addProperty (ElementClassProperty property) |
| Add property. | |
| void | copyPropertyValues (ElementClass eclass) |
| Copy values of properties from another class to properties of this class. | |
| void | dispose () |
| Dispose of element class. | |
| bool | equals (Object obj) |
| Element class is equal to another object. | |
| void | failedLoading (String path, ResourceLoaderType resourceType) |
| Resource failed loading. | |
| void | finishedLoading (String path, ResourceLoaderType resourceType, Object resource) |
| Resource finished loading successfully. | |
| void | forEachProperty (Block ablock) |
| Visit properties with block with parameter ElementClass. | |
| String | getBasePath () |
| Base path for relative loading of resource properties. | |
| CodecPropertyString | getCodecPropertyString () |
| Property codec helper. | |
| bool | getIsXmlElementClass () |
| Element class is an XML element class. | |
| bool | getPersistable () |
| Element class is persistable to file writers. | |
| int | getPropertyCount () |
| Number of properties. | |
| ElementClassProperty | getPropertyNamed (String name) |
| Named property or null if absent. | |
| Array | getPropertyNames () |
| List of property names as array of strings. | |
| TSTriggerExpressionParser | getTriggerExpressionParser () |
| Trigger expression parser. | |
| int | hashCode () |
| Hash code. | |
| bool | hasPropertyNamed (String name) |
| Named property is present. | |
| Object | injectProperty (Object injectValue, Block ablock) |
| Process value visiting properties. | |
| void | removeAllProperties () |
| Remove all properties. | |
| void | removeProperty (ElementClassProperty property) |
| Remove property. | |
| void | setBasePath (String path) |
| Set base path for relative loading of resource properties. | |
| void | setIsXmlElementClass (bool isXmlElementClass) |
| Set if element class is an XML element class. | |
| void | setPersistable (bool persistable) |
| Set element class is persistable to file writers. | |
| void | setPropertyValue (String name, Object value) |
| Set value of named property. | |
Notification | |
Protected Member Functions | |
| Element | createElement () |
| Element class is ignored. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Dragengine.Scenery.ElementClass | |
| static CodecPropertyString | getSharedCodecPropertyString () |
| Shared property codec helper. | |
| static TSTriggerExpressionParser | getSharedTriggerExpressionParser () |
| Shared trigger expression parser. | |
| static void | setSharedCodecPropertyString (CodecPropertyString codec) |
| Set shared property codec helper. | |
| static void | setSharedTriggerExpressionParser (TSTriggerExpressionParser parser) |
| Set shared trigger expression parser. | |
Ignore element class.
Can be used for element classes used only during development which should be ignored while loading a production game world. If used this element class does nothing at all.
| void Dragengine.Scenery.IgnoreElementClass.createAndAddElement | ( | StubElement | stub, |
| GameWorld | gameWorld | ||
| ) |
Element class is ignored.
Reimplemented from Dragengine.Scenery.ElementClass.
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protected |
Element class is ignored.
Reimplemented from Dragengine.Scenery.ElementClass.
| Element Dragengine.Scenery.IgnoreElementClass.createElement | ( | StubElement | stub | ) |
Element class is ignored.
Reimplemented from Dragengine.Scenery.ElementClass.
| ElementClass Dragengine.Scenery.IgnoreElementClass.duplicateNamed | ( | String | classname | ) |
No XML subclassing supported.
Reimplemented from Dragengine.Scenery.ElementClass.
| void Dragengine.Scenery.IgnoreElementClass.loadAndAddElement | ( | PersistencyEnvironment | env, |
| StubElement | stub, | ||
| FileReader | reader, | ||
| GameWorld | gameWorld | ||
| ) |
Element class can not be persisted.
Reimplemented from Dragengine.Scenery.ElementClass.
| Element Dragengine.Scenery.IgnoreElementClass.loadElement | ( | PersistencyEnvironment | env, |
| StubElement | stub, | ||
| FileReader | reader | ||
| ) |
Element class is ignored.
Reimplemented from Dragengine.Scenery.ElementClass.
| IgnoreElementClass Dragengine.Scenery.IgnoreElementClass.new | ( | String | classname | ) |
Create element class.
Reimplemented from Dragengine.Scenery.ElementClass.