|
Drag[en]gine Script Module DragonScript 1.32.1
|
Behavior instance. More...
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | dispose () |
| Dispose of behavior instance. | |
| ECBehaviorWorld | getECBehavior () |
| Behavior. | |
| TagResolver | getTagResolver () |
| Tag resolver. | |
| StubGameWorld | getWorldStub () |
| World stub to create content from or null. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorWorld ecbehavior, BehaviorElement element) |
| Create element. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
Public Attributes | |
| ECBehaviorWorld | pECBehavior |
| UniqueID | pFirstId |
| TagResolver | pTagResolver |
| DMatrix | pWorldMatrix |
| StubGameWorld | pWorldStub |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions | |
| void | addTagResolverRules (TagResolver resolver) |
| Add tag resolver rules. | |
| void | createAndAddWorldContent (GameWorld gameWorld) |
| Add world stub content to game world. | |
| void | createAndAddWorldElements (GameWorld gameWorld, DMatrix worldMatrix, bool ignorePersistable, bool enableNetworking) |
| Add world stub elements to game world. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
|
protected |
Add tag resolver rules.
Adds TRRElement with action "owner".
| void Dragengine.Scenery.ECBehaviorWorld.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
|
protected |
Add world stub content to game world.
|
protected |
Add world stub elements to game world.
| void Dragengine.Scenery.ECBehaviorWorld.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorWorld Dragengine.Scenery.ECBehaviorWorld.Instance.getECBehavior | ( | ) |
Behavior.
| TagResolver Dragengine.Scenery.ECBehaviorWorld.Instance.getTagResolver | ( | ) |
Tag resolver.
| StubGameWorld Dragengine.Scenery.ECBehaviorWorld.Instance.getWorldStub | ( | ) |
World stub to create content from or null.
| void Dragengine.Scenery.ECBehaviorWorld.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorWorld.Instance.new | ( | ECBehaviorWorld | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorWorld.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorWorld.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write behavior instance to file.
The default implementation writes a single byte of value 0 indicating version 0. This allows subclasses to add persistency support by overwriting this method without super calling it.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorWorld Dragengine.Scenery.ECBehaviorWorld.Instance.pECBehavior |
| UniqueID Dragengine.Scenery.ECBehaviorWorld.Instance.pFirstId |
| TagResolver Dragengine.Scenery.ECBehaviorWorld.Instance.pTagResolver |
| DMatrix Dragengine.Scenery.ECBehaviorWorld.Instance.pWorldMatrix |
| StubGameWorld Dragengine.Scenery.ECBehaviorWorld.Instance.pWorldStub |