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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addListener (Listener listener) |
| Add listener. | |
| void | addListenerFactory (Block blockFactory) |
| Add listener factory using block. | |
| void | addListenerFactory (ListenerFactory factory) |
| Add listener factory. | |
| void | createListeners (Instance instance) |
| Create listeners from factories adding them to behavior instance. | |
| void | dispose () |
| Dispose of instance. | |
| void | dispose () |
| Dispose of behavior. | |
| void | forEachListenerFactory (Block ablock) |
| Visit listener factories with block with argument ListenerFactory. | |
| void | geometryChanged () |
| Element position or orientation changed. | |
| ECBehaviorVRPlayspace | getECBehavior () |
| Behavior. | |
| DMatrix | getInverseMatrix () |
| Inverse matrix. | |
| DMatrix | getMatrix () |
| Matrix. | |
| Quaternion | getOrientation () |
| Orientation. | |
| DVector | getPosition () |
| Position. | |
| void | init (StubElement stub) |
| Initialize behavior from stub. | |
| Instance | new (BehaviorElementClass eclass) |
| Create behavior element class. | |
| Instance | new (ECBehaviorVRPlayspace ecbehavior, BehaviorElement element) |
| Create instance. | |
| void | removeListener (Listener listener) |
| Remove listener. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorVRPlayspace | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Additional Inherited Members | |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.addListener | ( | Listener | listener | ) |
Add listener.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.addListenerFactory | ( | Block | blockFactory | ) |
Add listener factory using block.
Block receives as parameter Instance and returns Listener.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.geometryChanged | ( | ) |
Element position or orientation changed.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorVRPlayspace.
| ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getECBehavior | ( | ) |
Behavior.
| DMatrix Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getInverseMatrix | ( | ) |
Inverse matrix.
| DMatrix Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getMatrix | ( | ) |
Matrix.
| Quaternion Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getOrientation | ( | ) |
Orientation.
| DVector Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getPosition | ( | ) |
Position.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.init | ( | StubElement | stub | ) |
Initialize behavior from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.new | ( | ECBehaviorVRPlayspace | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create instance.
| void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.