Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorVRHandPose.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorVRHandPose.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  Bone
 
enum  BoneEntry
 

Public Member Functions

void dispose ()
 Dispose of composeable instance.
 
bool getOnlyRotation ()
 Apply only rotation instead of position and rotation.
 
bool getUseVRBody ()
 VR body is used instead of hands for applying finger pose.
 
void init (StubElement stub)
 Initialize element from stub.
 
Instance new (ECBehaviorVRHandPose ecbehavior, BehaviorElement element)
 Create element.
 
void updateControllers ()
 Update controllers.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world.
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor.
 
void enterFrame ()
 Frame update started.
 
void geometryChanged ()
 Position or orientation changed.
 
BehaviorElement getElement ()
 Behavior element to apply behavior to.
 
int getInstanceIndex ()
 Behavior instance index.
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance.
 
void postThink (float elapsed)
 Post thinking after physics processing is finished.
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file.
 
void removeFromGameWorld ()
 Remove element from game world.
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called.
 
bool requiresThink ()
 Behavior instance requires think() to be called.
 
void stateChanged ()
 State changed (visble, touchable).
 
void think (float elapsed)
 Think about what to do for the next frame update.
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file.
 

Public Attributes

ADController pADControllerEnableFingers
 
AnimatorInstance pAnimatorInstance
 
String pBoneOrigin
 
Array pBones
 
AnimatorController pControllerEnableFingers
 
ECBehaviorVRHandPose pECBehavior
 
Matrix pHandScale
 
float pModelFingerTipDistance
 
bool pOnlyRotation
 
bool pUseVRBody
 
ECBehaviorVRBody.Instance pVRBody
 
ECBehaviorVRHand.Instance pVRHand
 
- Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance
BehaviorElement pElement
 
int pInstanceIndex
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 

Protected Member Functions

Bone getBone (BoneEntry entry)
 Bone entry.
 
Bone getBoneAt (int index)
 Bone entry.
 
void updateHandScale ()
 Calculate hand scaling.
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called.
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called.
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorVRHandPose.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getBone()

Bone Dragengine.Scenery.ECBehaviorVRHandPose.Instance.getBone ( BoneEntry  entry)
protected

Bone entry.

◆ getBoneAt()

Bone Dragengine.Scenery.ECBehaviorVRHandPose.Instance.getBoneAt ( int  index)
protected

Bone entry.

◆ getOnlyRotation()

bool Dragengine.Scenery.ECBehaviorVRHandPose.Instance.getOnlyRotation ( )

Apply only rotation instead of position and rotation.

◆ getUseVRBody()

bool Dragengine.Scenery.ECBehaviorVRHandPose.Instance.getUseVRBody ( )

VR body is used instead of hands for applying finger pose.

Version
1.31

◆ init()

void Dragengine.Scenery.ECBehaviorVRHandPose.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorVRHandPose.Instance.new ( ECBehaviorVRHandPose  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ updateControllers()

void Dragengine.Scenery.ECBehaviorVRHandPose.Instance.updateControllers ( )

Update controllers.

◆ updateHandScale()

void Dragengine.Scenery.ECBehaviorVRHandPose.Instance.updateHandScale ( )
protected

Calculate hand scaling.

Member Data Documentation

◆ pADControllerEnableFingers

ADController Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pADControllerEnableFingers

◆ pAnimatorInstance

AnimatorInstance Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pAnimatorInstance

◆ pBoneOrigin

String Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pBoneOrigin

◆ pBones

Array Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pBones

◆ pControllerEnableFingers

AnimatorController Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pControllerEnableFingers

◆ pECBehavior

ECBehaviorVRHandPose Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pECBehavior

◆ pHandScale

Matrix Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pHandScale

◆ pModelFingerTipDistance

float Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pModelFingerTipDistance

◆ pOnlyRotation

bool Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pOnlyRotation

◆ pUseVRBody

bool Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pUseVRBody

◆ pVRBody

ECBehaviorVRBody.Instance Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pVRBody

◆ pVRHand

ECBehaviorVRHand.Instance Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pVRHand

The documentation for this class was generated from the following file: