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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | ConvoActorListener |
| Conversation actor listener forwarding to Action/AI. More... | |
| class | HandColliderListener |
| Hand collider listener forwarding to Action. More... | |
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | dispose () |
| Dispose of behavior instance. | |
| void | enterFrame () |
| Frame update started. | |
| BaseVRHandAction | getAction () |
| Active action or null. | |
| bool | getActionConversationWait () |
| Action causes conversation to wait. | |
| ECBehaviorConversationActor.Instance | getConversationActor () |
| Conversation actor if present. | |
| ECBehaviorVRHandAction | getECBehavior () |
| Behavior. | |
| void | init (StubElement stub) |
| Initialize behavior from stub. | |
| Instance | new (ECBehaviorVRHandAction ecbehavior, BehaviorElement element) |
| Create behavior instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| void | setAction (BaseVRHandAction action) |
| Set active action or null. | |
| void | setActionAndDispose (BaseVRHandAction action) |
| Set active action or null. | |
| void | setActionConversationWait (bool wait) |
| Set if action causes conversation to wait. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
Public Attributes | |
| BaseVRHandAction | pAction |
| bool | pActionConversationWait |
| ECBehaviorConversationActor.Instance | pConversationActor |
| ECBehaviorVRHandAction | pECBehavior |
| ECBehaviorVRHand.Instance | pVRHand |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.enterFrame | ( | ) |
Frame update started.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| BaseVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getAction | ( | ) |
Active action or null.
| bool Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getActionConversationWait | ( | ) |
Action causes conversation to wait.
| ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getConversationActor | ( | ) |
Conversation actor if present.
| ECBehaviorVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getECBehavior | ( | ) |
Behavior.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.init | ( | StubElement | stub | ) |
Initialize behavior from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.new | ( | ECBehaviorVRHandAction | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create behavior instance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.postThink | ( | float | elapsed | ) |
Post thinking after physics processing is finished.
If actor is player controlled calls BaseVRHandAction.playerPostThink(float) and BaseVRHandAction.postThink(float). If actor is not player controlled only BaseVRHandAction.postThink(float) is called.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read behavior from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.setAction | ( | BaseVRHandAction | action | ) |
Set active action or null.
Does not call dispose() on old action if present.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.setActionAndDispose | ( | BaseVRHandAction | action | ) |
Set active action or null.
Calls dispose() on old action if present.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.setActionConversationWait | ( | bool | wait | ) |
Set if action causes conversation to wait.
Reset to false when action is changed.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Calls BaseVRHandAction.think().
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write behavior to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| BaseVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pAction |
| bool Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pActionConversationWait |
| ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pConversationActor |
| ECBehaviorVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pECBehavior |
| ECBehaviorVRHand.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pVRHand |