Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorVRHMD.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorVRHMD.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  AttachDetachListener
 Controller attach/detach listener. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block.
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory.
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance.
 
void dispose ()
 Dispose of behavior.
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory.
 
BindingManager getBindingManager ()
 Binding manager.
 
ECComposeBTSM getBTSMs ()
 Compose behavior trees and state machines.
 
ECBehaviorVRPlayspace getVRPlayspace ()
 VR Playspace behavior.
 
Instance new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace)
 Create behavior element class.
 
Instance new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace, BindingManager bindingManager)
 Create behavior element class.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world.
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor.
 
void enterFrame ()
 Frame update started.
 
void geometryChanged ()
 Position or orientation changed.
 
BehaviorElement getElement ()
 Behavior element to apply behavior to.
 
int getInstanceIndex ()
 Behavior instance index.
 
void init (StubElement stub)
 Initialize element from stub.
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance.
 
void postThink (float elapsed)
 Post thinking after physics processing is finished.
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file.
 
void removeFromGameWorld ()
 Remove element from game world.
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called.
 
bool requiresThink ()
 Behavior instance requires think() to be called.
 
void stateChanged ()
 State changed (visble, touchable).
 
void think (float elapsed)
 Think about what to do for the next frame update.
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file.
 

Static Public Member Functions

static ECBehaviorVRHMD getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent.
 

Public Attributes

BindingManager pBindingManager
 
ECComposeBTSM pBTSMs
 
Array pListenerFactories
 
ECBehaviorVRPlayspace pVRPlayspace
 
- Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance
BehaviorElement pElement
 
int pInstanceIndex
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called.
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called.
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorVRHMD.Instance.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorVRHMD.Instance.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorVRHMD.Instance.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorVRHMD.Instance.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorVRHMD.Instance.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorVRHMD Dragengine.Scenery.ECBehaviorVRHMD.Instance.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorVRHMD.

◆ getBindingManager()

BindingManager Dragengine.Scenery.ECBehaviorVRHMD.Instance.getBindingManager ( )

Binding manager.

◆ getBTSMs()

ECComposeBTSM Dragengine.Scenery.ECBehaviorVRHMD.Instance.getBTSMs ( )

Compose behavior trees and state machines.

Version
1.26

◆ getVRPlayspace()

ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRHMD.Instance.getVRPlayspace ( )

VR Playspace behavior.

◆ new() [1/2]

Instance Dragengine.Scenery.ECBehaviorVRHMD.Instance.new ( BehaviorElementClass  eclass,
ECBehaviorVRPlayspace  vrPlayspace 
)

Create behavior element class.

◆ new() [2/2]

Instance Dragengine.Scenery.ECBehaviorVRHMD.Instance.new ( BehaviorElementClass  eclass,
ECBehaviorVRPlayspace  vrPlayspace,
BindingManager  bindingManager 
)

Create behavior element class.

Member Data Documentation

◆ pBindingManager

BindingManager Dragengine.Scenery.ECBehaviorVRHMD.Instance.pBindingManager

◆ pBTSMs

ECComposeBTSM Dragengine.Scenery.ECBehaviorVRHMD.Instance.pBTSMs

◆ pListenerFactories

Array Dragengine.Scenery.ECBehaviorVRHMD.Instance.pListenerFactories

◆ pVRPlayspace

ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRHMD.Instance.pVRPlayspace

The documentation for this class was generated from the following file: