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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | AttachDetachListener |
| Controller attach/detach listener. More... | |
Public Member Functions | |
| void | addListenerFactory (Block blockFactory) |
| Add listener factory using block. | |
| void | addListenerFactory (ListenerFactory factory) |
| Add listener factory. | |
| void | createListeners (Instance instance) |
| Create listeners from factories adding them to behavior instance. | |
| void | dispose () |
| Dispose of behavior. | |
| void | forEachListenerFactory (Block ablock) |
| Visit listener factories with block with argument ListenerFactory. | |
| BindingManager | getBindingManager () |
| Binding manager. | |
| ECComposeBTSM | getBTSMs () |
| Compose behavior trees and state machines. | |
| ECBehaviorVRPlayspace | getVRPlayspace () |
| VR Playspace behavior. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace, BindingManager bindingManager) |
| Create behavior element class. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorVRHMD | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Public Attributes | |
| BindingManager | pBindingManager |
| ECComposeBTSM | pBTSMs |
| Array | pListenerFactories |
| ECBehaviorVRPlayspace | pVRPlayspace |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorVRHMD.Instance.addListenerFactory | ( | Block | blockFactory | ) |
Add listener factory using block.
Block receives as parameter Instance and returns Listener.
| void Dragengine.Scenery.ECBehaviorVRHMD.Instance.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
| void Dragengine.Scenery.ECBehaviorVRHMD.Instance.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
| void Dragengine.Scenery.ECBehaviorVRHMD.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRHMD.Instance.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorVRHMD.
| BindingManager Dragengine.Scenery.ECBehaviorVRHMD.Instance.getBindingManager | ( | ) |
Binding manager.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorVRHMD.Instance.getBTSMs | ( | ) |
Compose behavior trees and state machines.
| ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRHMD.Instance.getVRPlayspace | ( | ) |
VR Playspace behavior.
| Instance Dragengine.Scenery.ECBehaviorVRHMD.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorVRPlayspace | vrPlayspace | ||
| ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorVRHMD.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorVRPlayspace | vrPlayspace, | ||
| BindingManager | bindingManager | ||
| ) |
Create behavior element class.
| BindingManager Dragengine.Scenery.ECBehaviorVRHMD.Instance.pBindingManager |
| ECComposeBTSM Dragengine.Scenery.ECBehaviorVRHMD.Instance.pBTSMs |
| Array Dragengine.Scenery.ECBehaviorVRHMD.Instance.pListenerFactories |
| ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRHMD.Instance.pVRPlayspace |