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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | cancel () |
| Trigger pointAtRelease if tracking a control desktop. | |
| void | dispose () |
| Dispose of behavior instance. | |
| ECBehaviorControlDesktop.Instance | getControlDesktop () |
| Desktop currently controlled or null. | |
| ECBehaviorVRControlDesktop | getECBehavior () |
| Behavior. | |
| ECBehaviorVRHandPointAt.Instance | getPointAt () |
| Behavior instance VR Hand Point At. | |
| bool | getTriggerPulled () |
| Trigger is pulled. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorVRControlDesktop ecbehavior, BehaviorElement element) |
| Create behavior instance. | |
| bool | pointAt () |
| Process pointing at element if present. | |
| bool | pointAtRelease () |
| Release trigger on pointed at element. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Public Attributes | |
| ECBehaviorControlDesktop.Instance | pControlDesktop |
| ECBehaviorVRControlDesktop | pECBehavior |
| ECBehaviorVRHandPointAt.Instance | pPointAt |
| bool | pTriggerPulled |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.cancel | ( | ) |
Trigger pointAtRelease if tracking a control desktop.
| void Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorControlDesktop.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getControlDesktop | ( | ) |
Desktop currently controlled or null.
| ECBehaviorVRControlDesktop Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getECBehavior | ( | ) |
Behavior.
| ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getPointAt | ( | ) |
Behavior instance VR Hand Point At.
| bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getTriggerPulled | ( | ) |
Trigger is pulled.
| void Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.new | ( | ECBehaviorVRControlDesktop | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create behavior instance.
| bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pointAt | ( | ) |
Process pointing at element if present.
Call this from BaseVRHandAction during think(). If pointing at an element with ECBehaviorVRControlDesktop support moves the mouse.
| bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pointAtRelease | ( | ) |
Release trigger on pointed at element.
Call this from BaseVRHandAction if trigger is released.
| ECBehaviorControlDesktop.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pControlDesktop |
| ECBehaviorVRControlDesktop Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pECBehavior |
| ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pPointAt |
| bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pTriggerPulled |