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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | armTimer () |
| Arm timer if timeout is larger than 0 otherwise operate target immediately. | |
| void | dispose () |
| Dispose of composeable instance. | |
| bool | getCancelOnReset () |
| Trigger timer is cancelled if trigger expression evaluates to false. | |
| ECBehaviorTimer | getECBehavior () |
| Behavior. | |
| bool | getFireOnTimeout () |
| Target is fired (true) or reset (false) after timeout elapses. | |
| bool | getFullReset () |
| Full reset target instead of simple reset. | |
| bool | getPulse () |
| Pulse target if timeout elapses. | |
| float | getRemainingTime () |
| Remaining time until timeout. | |
| bool | getStartActivated () |
| Trigger starts out activated. | |
| TSNamedTriggerTarget | getTarget () |
| Trigger target or null. | |
| float | getTimeout () |
| Time in seconds until target is fired/reset after expression becomes true. | |
| bool | getTimeoutRearm () |
| Rearm trigger on timeout if still enabled. | |
| float | getTimeoutSpread () |
| Random timeout spread in seconds. | |
| bool | getTimerRunning () |
| Timer is running. | |
| ECBehaviorTriggered.Instance | getTrigger () |
| Trigger or null. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorTimer ecbehavior, BehaviorElement element) |
| Create element. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| void | removeListener (Listener listener) |
| Remove listener. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
Public Attributes | |
| ECComposeBTSM.Instance | pBTSMs |
| ECBehaviorTimer | pECBehavior |
| Array | pListeners |
| float | pRemainingTime |
| TSNamedTriggerTarget | pTarget |
| float | pTimeout |
| bool | pTimeoutRearm |
| bool | pTimerRunning |
| ECBehaviorTriggered.Instance | pTrigger |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.armTimer | ( | ) |
Arm timer if timeout is larger than 0 otherwise operate target immediately.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.getCancelOnReset | ( | ) |
Trigger timer is cancelled if trigger expression evaluates to false.
| ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.getFireOnTimeout | ( | ) |
Target is fired (true) or reset (false) after timeout elapses.
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.getFullReset | ( | ) |
Full reset target instead of simple reset.
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.getPulse | ( | ) |
Pulse target if timeout elapses.
If FireOnTimeout is true invokes fire() then reset()/fullReset() on the target. If FireOnTimeout is false invokes reset()/fullReset() then fire() on the target. Using pulse avoids the need to use two TriggerTimer to trigger a target multiple times in a row.
| float Dragengine.Scenery.ECBehaviorTimer.Instance.getRemainingTime | ( | ) |
Remaining time until timeout.
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.getStartActivated | ( | ) |
Trigger starts out activated.
| TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorTimer.Instance.getTarget | ( | ) |
Trigger target or null.
| float Dragengine.Scenery.ECBehaviorTimer.Instance.getTimeout | ( | ) |
Time in seconds until target is fired/reset after expression becomes true.
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.getTimeoutRearm | ( | ) |
Rearm trigger on timeout if still enabled.
| float Dragengine.Scenery.ECBehaviorTimer.Instance.getTimeoutSpread | ( | ) |
Random timeout spread in seconds.
Timeout spread is added to regular timeout. Timeout is chosen randomly between -spread to spread seconds. Hence random timeout spreads the chosen time above and below the regular timeout up to "spread" seconds.
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.getTimerRunning | ( | ) |
Timer is running.
| ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorTimer.Instance.getTrigger | ( | ) |
Trigger or null.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorTimer.Instance.new | ( | ECBehaviorTimer | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read behavior instance from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorTimer.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write behavior instance to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorTimer.Instance.pBTSMs |
| ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.Instance.pECBehavior |
| Array Dragengine.Scenery.ECBehaviorTimer.Instance.pListeners |
| float Dragengine.Scenery.ECBehaviorTimer.Instance.pRemainingTime |
| TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorTimer.Instance.pTarget |
| float Dragengine.Scenery.ECBehaviorTimer.Instance.pTimeout |
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.pTimeoutRearm |
| bool Dragengine.Scenery.ECBehaviorTimer.Instance.pTimerRunning |
| ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorTimer.Instance.pTrigger |