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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| SkyController | getControllerPlayback () |
| Playback controller or null if not used. | |
| ECBehaviorSky | getECBehavior () |
| Behavior. | |
| float | getPlaybackTime () |
| Playback time. | |
| SkyInstance | getSkyInstance () |
| Sky instance. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorSky ecbehavior, BehaviorElement element) |
| Create element. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read element from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| void | setPlaybackTime (float time) |
| Set playback time. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write element to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | dispose () |
| Dispose of behavior instance. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
Public Attributes | |
| SkyController | pControllerPlayback |
| ECBehaviorSky | pECBehavior |
| SkyInstance | pSkyInstance |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorSky.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| SkyController Dragengine.Scenery.ECBehaviorSky.Instance.getControllerPlayback | ( | ) |
Playback controller or null if not used.
| ECBehaviorSky Dragengine.Scenery.ECBehaviorSky.Instance.getECBehavior | ( | ) |
Behavior.
| float Dragengine.Scenery.ECBehaviorSky.Instance.getPlaybackTime | ( | ) |
Playback time.
| SkyInstance Dragengine.Scenery.ECBehaviorSky.Instance.getSkyInstance | ( | ) |
Sky instance.
| void Dragengine.Scenery.ECBehaviorSky.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorSky.Instance.new | ( | ECBehaviorSky | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorSky.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read element from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorSky.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorSky.Instance.setPlaybackTime | ( | float | time | ) |
Set playback time.
| void Dragengine.Scenery.ECBehaviorSky.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorSky.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write element to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| SkyController Dragengine.Scenery.ECBehaviorSky.Instance.pControllerPlayback |
| ECBehaviorSky Dragengine.Scenery.ECBehaviorSky.Instance.pECBehavior |
| SkyInstance Dragengine.Scenery.ECBehaviorSky.Instance.pSkyInstance |