|
Drag[en]gine Script Module DragonScript 1.32.1
|
Behavior instance. More...
Classes | |
| class | UpdateRenderableListener |
| Update renderable listener. More... | |
Public Member Functions | |
| void | dispose () |
| Dispose of composeable instance. | |
| ECBehaviorDynamicSkin.Instance | getDynamicSkin () |
| Dynamic skin behavior. | |
| ECBehaviorRenderableLight | getECBehavior () |
| Behavior. | |
| ECBehaviorLight.Instance | getLight () |
| Light behavior. | |
| int | getRenderableColor () |
| Index of color renderable or -1 if not used. | |
| int | getRenderableIntensity () |
| Index of intensity renderable or -1 if not used. | |
| Color | getScaleColor () |
| Color scale factor. | |
| float | getScaleIntensity () |
| Intensity scale factor. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorRenderableLight ecbehavior, BehaviorElement element) |
| Create element. | |
| void | setScaleColor (Color factor) |
| Set color scale factor. | |
| void | updateRenderables () |
| Update renderables. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Public Attributes | |
| ECBehaviorDynamicSkin.Instance | pDynamicSkin |
| ECBehaviorRenderableLight | pECBehavior |
| ECBehaviorLight.Instance | pLight |
| int | pRenderableColor |
| int | pRenderableIntensity |
| Color | pScaleColor |
| float | pScaleIntensity |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions | |
| void | setScaleIntensity (float factor) |
| Set intensity scale factor. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorDynamicSkin.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getDynamicSkin | ( | ) |
Dynamic skin behavior.
| ECBehaviorRenderableLight Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getECBehavior | ( | ) |
Behavior.
| ECBehaviorLight.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getLight | ( | ) |
Light behavior.
| int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getRenderableColor | ( | ) |
Index of color renderable or -1 if not used.
| int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getRenderableIntensity | ( | ) |
Index of intensity renderable or -1 if not used.
| Color Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getScaleColor | ( | ) |
Color scale factor.
| float Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getScaleIntensity | ( | ) |
Intensity scale factor.
| void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.new | ( | ECBehaviorRenderableLight | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.setScaleColor | ( | Color | factor | ) |
Set color scale factor.
|
protected |
Set intensity scale factor.
| void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.updateRenderables | ( | ) |
Update renderables.
| ECBehaviorDynamicSkin.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.pDynamicSkin |
| ECBehaviorRenderableLight Dragengine.Scenery.ECBehaviorRenderableLight.Instance.pECBehavior |
| ECBehaviorLight.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.pLight |
| int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.pRenderableColor |
| int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.pRenderableIntensity |
| Color Dragengine.Scenery.ECBehaviorRenderableLight.Instance.pScaleColor |
| float Dragengine.Scenery.ECBehaviorRenderableLight.Instance.pScaleIntensity |