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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addAnalogTurnHorizontal (float value) |
| Set analog turn left right. | |
| float | calculateTurnHorizontal () |
| Calculate turn left right value and reset analog input. | |
| void | dispose () |
| Dispose of instance. | |
| float | getAnalogTurnHorizontal () |
| Analog turn left right. | |
| float | getAnalogTurnHorizontalSticky () |
| Sticky analog turn left right. | |
| bool | getCanTurn () |
| player can turn. | |
| ECBehaviorPlayerInputTurn | getECBehavior () |
| Behavior. | |
| ECBehaviorLocomotion.Instance | getLocomotion () |
| Locomotion behavior or null if absent. | |
| float | getSpeedTurnHorizontal () |
| Turn left right speed in degrees per second. | |
| bool | getTurnLeft () |
| Turn left key is pressed. | |
| bool | getTurnRight () |
| Turn right key is pressed. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorPlayerInputTurn ecbehavior, BehaviorElement element) |
| Create instance. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read element from file. | |
| void | reset () |
| Reset input. | |
| void | setAnalogTurnHorizontal (float value) |
| Set analog turn left right. | |
| void | setAnalogTurnHorizontalSticky (float value) |
| Set sticky analog turn left right. | |
| void | setCanTurn (bool canTurn) |
| Set if player can turn. | |
| void | setSpeedTurnHorizontal (float speed) |
| Set turn left right speed in degrees per second. | |
| void | setTurnLeft (bool pressed) |
| Set if turn left key is pressed. | |
| void | setTurnRight (bool pressed) |
| Set if turn right key is pressed. | |
| void | toggleCanTurn () |
| Toggle can turn. | |
| void | toggleTurnLeft () |
| Toggle turn left key pressed. | |
| void | toggleTurnRight () |
| Toggle turn right key pressed. | |
| void | updateLocomotion (float elapsed) |
| Update locomotion. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write element to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
Public Attributes | |
| float | pAnalogTurnHorizontal |
| float | pAnalogTurnHorizontalSticky |
| bool | pCanTurn |
| ECBehaviorPlayerInputTurn | pECBehavior |
| ECBehaviorLocomotion.Instance | pLocomotion |
| float | pSpeedTurnHorizontal |
| bool | pTurnLeft |
| bool | pTurnRight |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.addAnalogTurnHorizontal | ( | float | value | ) |
Set analog turn left right.
| float Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.calculateTurnHorizontal | ( | ) |
Calculate turn left right value and reset analog input.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| float Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getAnalogTurnHorizontal | ( | ) |
Analog turn left right.
| float Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getAnalogTurnHorizontalSticky | ( | ) |
Sticky analog turn left right.
| bool Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getCanTurn | ( | ) |
player can turn.
| ECBehaviorPlayerInputTurn Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getECBehavior | ( | ) |
Behavior.
| ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getLocomotion | ( | ) |
Locomotion behavior or null if absent.
| float Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getSpeedTurnHorizontal | ( | ) |
Turn left right speed in degrees per second.
| bool Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getTurnLeft | ( | ) |
Turn left key is pressed.
| bool Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.getTurnRight | ( | ) |
Turn right key is pressed.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.new | ( | ECBehaviorPlayerInputTurn | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create instance.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read element from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.reset | ( | ) |
Reset input.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.setAnalogTurnHorizontal | ( | float | value | ) |
Set analog turn left right.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.setAnalogTurnHorizontalSticky | ( | float | value | ) |
Set sticky analog turn left right.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.setCanTurn | ( | bool | canTurn | ) |
Set if player can turn.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.setSpeedTurnHorizontal | ( | float | speed | ) |
Set turn left right speed in degrees per second.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.setTurnLeft | ( | bool | pressed | ) |
Set if turn left key is pressed.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.setTurnRight | ( | bool | pressed | ) |
Set if turn right key is pressed.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.toggleCanTurn | ( | ) |
Toggle can turn.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.toggleTurnLeft | ( | ) |
Toggle turn left key pressed.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.toggleTurnRight | ( | ) |
Toggle turn right key pressed.
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.updateLocomotion | ( | float | elapsed | ) |
Update locomotion.
Calls calculateTurnHorizontal() to obtain the turning changes and applies using Locomotion.setTurnHorizontal().
| void Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write element to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| float Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pAnalogTurnHorizontal |
| float Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pAnalogTurnHorizontalSticky |
| bool Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pCanTurn |
| ECBehaviorPlayerInputTurn Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pECBehavior |
| ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pLocomotion |
| float Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pSpeedTurnHorizontal |
| bool Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pTurnLeft |
| bool Dragengine.Scenery.ECBehaviorPlayerInputTurn.Instance.pTurnRight |