|
Drag[en]gine Script Module DragonScript 1.32.1
|
Behavior instance. More...
Public Member Functions | |
| Instance | new (ECBehaviorPlaySoundRandom ecbehavior, BehaviorElement element) |
| Create element. | |
| Sound | randomSound () |
| Random sound or null if the list is empty. | |
Public Member Functions inherited from Dragengine.Scenery.ECBehaviorPlaySound.Instance | |
| void | dispose () |
| Dispose of composeable instance. | |
| String | getBone () |
| Relative bone or null. | |
| int | getBoneIndex () |
| Relative bone index. | |
| ECBehaviorCollider.Instance | getCollider () |
| Collider or null if not used. | |
| ECBehaviorComponent.Instance | getComponent () |
| Component or null if not used. | |
| float | getDistanceOffset () |
| Distance offset for attenuation calculation. | |
| ECBehaviorPlaySound | getECBehavior () |
| Behavior. | |
| Quaternion | getOrientation () |
| Relative orientation. | |
| float | getPlaySpeed () |
| Play speed. | |
| Vector | getPosition () |
| Relative position. | |
| float | getRange () |
| Range. | |
| float | getRollOff () |
| Roll-off factor. | |
| Sound | getSound () |
| Sound to play. | |
| SpeakerType | getSpeakerType () |
| Speaker type. | |
| ECBehaviorTriggered.Instance | getTrigger () |
| Trigger play or null if not used. | |
| float | getVolume () |
| Volume. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorPlaySound ecbehavior, BehaviorElement element) |
| Create element. | |
| Speaker | play () |
| Play sound as one shot speaker. | |
| void | setDistanceOffset (float distanceOffset) |
| Set distance offset for attenuation calculation. | |
| void | updateBoneIndex () |
| Update bone index. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Public Attributes | |
| ECBehaviorPlaySoundRandom | pECBehaviorRandom |
Public Attributes inherited from Dragengine.Scenery.ECBehaviorPlaySound.Instance | |
| String | pBone |
| int | pBoneIndex |
| ECBehaviorCollider.Instance | pCollider |
| ECBehaviorComponent.Instance | pComponent |
| float | pDistanceOffset |
| ECBehaviorPlaySound | pECBehavior |
| Quaternion | pOrientation |
| DMatrix | pPlaySoundMatrix |
| float | pPlaySpeed |
| Vector | pPosition |
| float | pRange |
| float | pRollOff |
| Sound | pSound |
| SpeakerType | pSpeakerType |
| ECBehaviorTriggered.Instance | pTrigger |
| float | pVolume |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions | |
| Speaker | createSpeaker () |
| Create speaker modified to use random sound. | |
Protected Member Functions inherited from Dragengine.Scenery.ECBehaviorPlaySound.Instance | |
| void | positionSpeaker (Speaker speaker) |
| Position speaker. | |
| void | setBone (String bone) |
| Set relative bone or null. | |
| void | setOrientation (Quaternion orientation) |
| Set relative orientation. | |
| void | setPlaySpeed (float playSpeed) |
| Set play speed. | |
| void | setPosition (Vector position) |
| Set relative position. | |
| void | setRange (float range) |
| Set range. | |
| void | setRollOff (float rollOff) |
| Set roll-off factor. | |
| void | setSound (Sound sound) |
| Set sound to play. | |
| void | setSpeakerType (SpeakerType type) |
| Set speaker type. | |
| void | setVolume (float volume) |
| Set volume. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
|
protected |
Create speaker modified to use random sound.
Reimplemented from Dragengine.Scenery.ECBehaviorPlaySound.Instance.
| Instance Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.new | ( | ECBehaviorPlaySoundRandom | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| Sound Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.randomSound | ( | ) |
Random sound or null if the list is empty.
| ECBehaviorPlaySoundRandom Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.pECBehaviorRandom |