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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | dispose () |
| Dispose of behavior instance. | |
| Color | getColor () |
| Outline color. | |
| Component | getComponent () |
| Outline component. | |
| DynamicSkin | getDynamicSkin () |
| Dynamic skin. | |
| ECBehaviorOutline | getECBehavior () |
| Behavior. | |
| float | getIntensity () |
| Outline emissivity intensity. | |
| Skin | getSkin () |
| Outline skin. | |
| float | getThickness () |
| Outline emissivity thickness. | |
| bool | getVisible () |
| Outline is visible. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorOutline ecbehavior, BehaviorElement element) |
| Create element. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| void | setColor (Color color) |
| Set outline color. | |
| void | setIntensity (float intensity) |
| Set outline emissivity intensity. | |
| void | setSkin (Skin skin) |
| Set outline skin. | |
| void | setThickness (float thickness) |
| Set outline emissivity thickness. | |
| void | setVisible (bool visible) |
| Set if outline is visible. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
Public Attributes | |
| ECComposeBTSM.Instance | pBTSMs |
| Color | pColor |
| Component | pComponent |
| DynamicSkin | pDynamicSkin |
| ECBehaviorOutline | pECBehavior |
| float | pIntensity |
| Skin | pSkin |
| float | pThickness |
| bool | pVisible |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Color Dragengine.Scenery.ECBehaviorOutline.Instance.getColor | ( | ) |
Outline color.
| Component Dragengine.Scenery.ECBehaviorOutline.Instance.getComponent | ( | ) |
Outline component.
| DynamicSkin Dragengine.Scenery.ECBehaviorOutline.Instance.getDynamicSkin | ( | ) |
Dynamic skin.
| ECBehaviorOutline Dragengine.Scenery.ECBehaviorOutline.Instance.getECBehavior | ( | ) |
Behavior.
| float Dragengine.Scenery.ECBehaviorOutline.Instance.getIntensity | ( | ) |
Outline emissivity intensity.
| Skin Dragengine.Scenery.ECBehaviorOutline.Instance.getSkin | ( | ) |
Outline skin.
| float Dragengine.Scenery.ECBehaviorOutline.Instance.getThickness | ( | ) |
Outline emissivity thickness.
| bool Dragengine.Scenery.ECBehaviorOutline.Instance.getVisible | ( | ) |
Outline is visible.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorOutline.Instance.new | ( | ECBehaviorOutline | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read behavior from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.setColor | ( | Color | color | ) |
Set outline color.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.setIntensity | ( | float | intensity | ) |
Set outline emissivity intensity.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.setSkin | ( | Skin | skin | ) |
Set outline skin.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.setThickness | ( | float | thickness | ) |
Set outline emissivity thickness.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.setVisible | ( | bool | visible | ) |
Set if outline is visible.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.stateChanged | ( | ) |
State changed (visble, touchable).
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorOutline.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write behavior to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorOutline.Instance.pBTSMs |
| Color Dragengine.Scenery.ECBehaviorOutline.Instance.pColor |
| Component Dragengine.Scenery.ECBehaviorOutline.Instance.pComponent |
| DynamicSkin Dragengine.Scenery.ECBehaviorOutline.Instance.pDynamicSkin |
| ECBehaviorOutline Dragengine.Scenery.ECBehaviorOutline.Instance.pECBehavior |
| float Dragengine.Scenery.ECBehaviorOutline.Instance.pIntensity |
| Skin Dragengine.Scenery.ECBehaviorOutline.Instance.pSkin |
| float Dragengine.Scenery.ECBehaviorOutline.Instance.pThickness |
| bool Dragengine.Scenery.ECBehaviorOutline.Instance.pVisible |