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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | dispose () |
| Dispose of instance. | |
| ECBehaviorNavigator | getECBehavior () |
| Behavior. | |
| Navigator | getNavigator () |
| Navigator. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorNavigator ecbehavior, BehaviorElement element) |
| Create instance. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Protected Member Functions | |
| Navigator | createNavigator (StubElement stub) |
| Create navigator. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Additional Inherited Members | |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorNavigator.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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protected |
Create navigator.
Creates instance of Navigator.
| void Dragengine.Scenery.ECBehaviorNavigator.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorNavigator Dragengine.Scenery.ECBehaviorNavigator.Instance.getECBehavior | ( | ) |
Behavior.
| Navigator Dragengine.Scenery.ECBehaviorNavigator.Instance.getNavigator | ( | ) |
Navigator.
| void Dragengine.Scenery.ECBehaviorNavigator.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Sets the layer and space type from the element class property defaulting to layer 0 and NavigationSpaceType.mesh space type. Sets the default fix cost to 0 and the default cost-per-meter to 1. These apply if no cost types are added by the actor or other behaviors. The blocking cost is set to 10000.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorNavigator.Instance.new | ( | ECBehaviorNavigator | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create instance.
| void Dragengine.Scenery.ECBehaviorNavigator.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.