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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | NetworkStateListener |
| Network state listener. More... | |
| class | ValueLinearVelocity |
| Linear velocity value. More... | |
| class | ValueLooking |
| Looking value. More... | |
| class | ValueOrientation |
| Orientation value. More... | |
| class | ValueTurningSpeed |
| Turning horizontal value. More... | |
| class | ValueTurnIP |
| Turning in-place value. More... | |
Public Member Functions | |
| void | dispose () |
| Dispose of composeable instance. | |
| ECBehaviorNStateLocomotion | getECBehavior () |
| Behavior. | |
| ECBehaviorLocomotion.Instance | getLocomotion () |
| Locomotion behavior instance. | |
| ECBehaviorNetworkState.Instance | getNetworkState () |
| Network state behavior instance or null if not connected. | |
| Instance | new (ECBehaviorNStateLocomotion ecbehavior, BehaviorElement element) |
| Create element. | |
| void | onAddValues () |
| Add values to network state. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Protected Member Functions | |
| ValueLinearVelocity | getValueLinearVelocity () |
| Linear velocity value or null if not connected. | |
| ValueLooking | getValueLooking () |
| Looking vertical value or null if not connected. | |
| ValueOrientation | getValueOrientation () |
| Orientation value or null if not connected. | |
| ValueTurningSpeed | getValueTurningSpeed () |
| Turning horizontal value or null if not connected. | |
| ValueTurnIP | getValueTurnIP () |
| Turning in-place value or null if not connected. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Additional Inherited Members | |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorNStateLocomotion Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getECBehavior | ( | ) |
Behavior.
| ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getLocomotion | ( | ) |
Locomotion behavior instance.
| ECBehaviorNetworkState.Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getNetworkState | ( | ) |
Network state behavior instance or null if not connected.
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protected |
Linear velocity value or null if not connected.
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protected |
Looking vertical value or null if not connected.
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protected |
Orientation value or null if not connected.
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protected |
Turning horizontal value or null if not connected.
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protected |
Turning in-place value or null if not connected.
| Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.new | ( | ECBehaviorNStateLocomotion | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.onAddValues | ( | ) |
Add values to network state.
| void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.