Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorLookedAt.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorLookedAt.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block.
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory.
 
void addLookingActor (BehaviorElement actor)
 Add actor to list if absent.
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance.
 
void dispose ()
 Dispose of inventory.
 
void dispose ()
 Dispose of behavior.
 
void enterFrame ()
 Frame update started.
 
BehaviorElement findLookingActor (Block ablock)
 Find actor looking at element using block.
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory.
 
void forEachLookingActor (Block ablock)
 Visit actors looking at element using block.
 
ECComposeBTSM getBTSMs ()
 Compose behavior trees and state machines.
 
ECBehaviorLookedAt getECBehavior ()
 Behavior.
 
BehaviorElement getLookingActorAt (int index)
 Actor looking at element by index.
 
int getLookingActorCount ()
 Count of actors looking at element.
 
BehaviorElement getPlayerLooking ()
 Checks if player is looking at element and if so returns the player actor.
 
bool hasLookingActor (BehaviorElement element)
 Actor is looking at element.
 
void init (StubElement stub)
 Initialize behavior from stub.
 
Instance new (BehaviorElementClass eclass)
 Create behavior element class.
 
Instance new (ECBehaviorLookedAt ecbehavior, BehaviorElement element)
 Create element.
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file.
 
void removeListener (Listener listener)
 Remove listener.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world.
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor.
 
void geometryChanged ()
 Position or orientation changed.
 
BehaviorElement getElement ()
 Behavior element to apply behavior to.
 
int getInstanceIndex ()
 Behavior instance index.
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance.
 
void postThink (float elapsed)
 Post thinking after physics processing is finished.
 
void removeFromGameWorld ()
 Remove element from game world.
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called.
 
bool requiresThink ()
 Behavior instance requires think() to be called.
 
void stateChanged ()
 State changed (visble, touchable).
 
void think (float elapsed)
 Think about what to do for the next frame update.
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file.
 

Static Public Member Functions

static ECBehaviorLookedAt getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent.
 

Public Attributes

ECComposeBTSM.Instance pBTSMs
 
ECComposeBTSM pBTSMs
 
ECBehaviorLookedAt pECBehavior
 
ElementResolver pElementResolver
 
Array pListenerFactories
 
Array pListeners
 
Array pLookingActors
 
- Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance
BehaviorElement pElement
 
int pInstanceIndex
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called.
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called.
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ addLookingActor()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.addLookingActor ( BehaviorElement  actor)

Add actor to list if absent.

If actor is added to the list actorStartsLookingAt() is called on all listeners.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose() [1/2]

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.dispose ( )

Dispose of inventory.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ dispose() [2/2]

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ enterFrame()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.enterFrame ( )

Frame update started.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ findLookingActor()

BehaviorElement Dragengine.Scenery.ECBehaviorLookedAt.Instance.findLookingActor ( Block  ablock)

Find actor looking at element using block.

Block receives as first argument each element of type BehaviorElement and has to return true if the actor is found otherwise false. Method returns the found actor or null if not found.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ forEachLookingActor()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.forEachLookingActor ( Block  ablock)

Visit actors looking at element using block.

Block receives as first argument each element of type BehaviorElement.

◆ getBehaviorIn()

static ECBehaviorLookedAt Dragengine.Scenery.ECBehaviorLookedAt.Instance.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getBTSMs()

ECComposeBTSM Dragengine.Scenery.ECBehaviorLookedAt.Instance.getBTSMs ( )

Compose behavior trees and state machines.

Version
1.26

◆ getECBehavior()

ECBehaviorLookedAt Dragengine.Scenery.ECBehaviorLookedAt.Instance.getECBehavior ( )

Behavior.

◆ getLookingActorAt()

BehaviorElement Dragengine.Scenery.ECBehaviorLookedAt.Instance.getLookingActorAt ( int  index)

Actor looking at element by index.

◆ getLookingActorCount()

int Dragengine.Scenery.ECBehaviorLookedAt.Instance.getLookingActorCount ( )

Count of actors looking at element.

◆ getPlayerLooking()

BehaviorElement Dragengine.Scenery.ECBehaviorLookedAt.Instance.getPlayerLooking ( )

Checks if player is looking at element and if so returns the player actor.

Checks each actor in the list of actors looking at the element if it has ECBehaviorPlayerControllable and it is the active player actor. If found returns the player actor. If not found null is returned.

◆ hasLookingActor()

bool Dragengine.Scenery.ECBehaviorLookedAt.Instance.hasLookingActor ( BehaviorElement  element)

Actor is looking at element.

◆ init()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.init ( StubElement  stub)

Initialize behavior from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new() [1/2]

Instance Dragengine.Scenery.ECBehaviorLookedAt.Instance.new ( BehaviorElementClass  eclass)

Create behavior element class.

◆ new() [2/2]

Instance Dragengine.Scenery.ECBehaviorLookedAt.Instance.new ( ECBehaviorLookedAt  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read element from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeListener()

void Dragengine.Scenery.ECBehaviorLookedAt.Instance.removeListener ( Listener  listener)

Remove listener.

Member Data Documentation

◆ pBTSMs [1/2]

ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorLookedAt.Instance.pBTSMs

◆ pBTSMs [2/2]

ECComposeBTSM Dragengine.Scenery.ECBehaviorLookedAt.Instance.pBTSMs

◆ pECBehavior

ECBehaviorLookedAt Dragengine.Scenery.ECBehaviorLookedAt.Instance.pECBehavior

◆ pElementResolver

ElementResolver Dragengine.Scenery.ECBehaviorLookedAt.Instance.pElementResolver

◆ pListenerFactories

Array Dragengine.Scenery.ECBehaviorLookedAt.Instance.pListenerFactories

◆ pListeners

Array Dragengine.Scenery.ECBehaviorLookedAt.Instance.pListeners

◆ pLookingActors

Array Dragengine.Scenery.ECBehaviorLookedAt.Instance.pLookingActors

The documentation for this class was generated from the following file: