|
Drag[en]gine Script Module DragonScript 1.32.1
|
Behavior instance. More...
Public Member Functions | |
| void | addListener (Listener listener) |
| Add listener. | |
| void | addListenerFactory (Block blockFactory) |
| Add listener factory using block. | |
| void | addListenerFactory (ListenerFactory factory) |
| Add listener factory. | |
| void | clearTestCollider () |
| Clear test collider reverting to ray-tracing. | |
| void | createListeners (Instance instance) |
| Create listeners from factories adding them to behavior instance. | |
| void | dispose () |
| Dispose of composeable instance. | |
| void | dispose () |
| Dispose of behavior. | |
| void | forEachListenerFactory (Block ablock) |
| Visit listener factories with block with argument ListenerFactory. | |
| ECComposeBTSM | getBTSMs () |
| Compose behavior trees and state machines. | |
| ECBehaviorCollider.Instance | getCollider () |
| Collider behavior instance. | |
| ECBehaviorCollider | getCollider () |
| Collider behavior or null. | |
| ECBehaviorColliderAI.Instance | getColliderAI () |
| ColliderAI behavior instance. | |
| ECBehaviorColliderAI | getColliderAI () |
| Collider AI behavior or null. | |
| ECComposeCollisionFilter | getCollisionFilter () |
| Collision filter for AI collider. | |
| ECBehaviorComponent.Instance | getComponent () |
| Component behavior instance or null if not used. | |
| ECBehaviorComponent | getComponent () |
| Component behavior or null. | |
| ECBehaviorLookAt | getECBehavior () |
| Behavior. | |
| bool | getEnabled () |
| Enable look-at. | |
| ECBehaviorLocomotion.Instance | getLocomotion () |
| Locomotion behavior instance or null if not used. | |
| ECBehaviorLocomotion | getLocomotion () |
| Locomotion behavior or null. | |
| BehaviorElement | getLookAtBehaviorElement () |
| Look-at element if of type BehaviorElement or null. | |
| int | getLookAtBone () |
| Look-at bone or -1. | |
| String | getLookAtBoneName () |
| Look-at bone name or null. | |
| DVector | getLookAtDirection () |
| Test direction used for last look-at test. | |
| float | getLookAtDistance () |
| Distance in meters to look-at hit point. | |
| Element | getLookAtElement () |
| Look-at element or null. | |
| DVector | getLookAtHitPoint () |
| Look-at hit point or null. | |
| DVector | getLookAtOrigin () |
| Test origin used for last look-at test. | |
| BehaviorElement | getLookAtPlayer () |
| Get player if looked-at. | |
| Vector | getOrigin () |
| Test origin. | |
| ECPVector | getOrigin () |
| Test origin. | |
| String | getPrefix () |
| Prefix. | |
| float | getRange () |
| Test range. | |
| ECPFloat | getRange () |
| Test range. | |
| String | getTestBone () |
| Name of test bone name or null to use component. | |
| ECPString | getTestBone () |
| Test bone. | |
| bool | getUseLocomotion () |
| Use locomotion. | |
| bool | hasLookAtElement () |
| Is looking at an element. | |
| bool | hasNotLookAtElement () |
| Is not looking at an element. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| bool | isLookAtPlayer () |
| Check if player is looked at. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorComponent component, ECBehaviorLocomotion locomotion) |
| Instance | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorComponent component, ECBehaviorLocomotion locomotion, String prefix) |
| Instance | new (BehaviorElementClass eclass, ECBehaviorColliderAI colliderAI, ECBehaviorComponent component, ECBehaviorLocomotion locomotion) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorColliderAI colliderAI, ECBehaviorComponent component, ECBehaviorLocomotion locomotion, String prefix) |
| Instance | new (ECBehaviorLookAt ecbehavior, BehaviorElement element) |
| Create element. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | removeListener (Listener listener) |
| Remove listener. | |
| void | setCollisionFilter (CollisionFilter filter) |
| Set test collision filter. | |
| void | setEnabled (bool enabled) |
| Set if look-at is enabled. | |
| void | setLookAtElement (Element element, int bone, String boneName, float distance) |
| Set look-at element. | |
| void | setRange (float range) |
| Set test range. | |
| void | setSphereTestCollider (float radius) |
| Set shape of test collider to sphere. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorLookAt | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Public Attributes | |
| ECComposeBTSM.Instance | pBTSMs |
| ECComposeBTSM | pBTSMs |
| ECBehaviorCollider.Instance | pCollider |
| ECBehaviorCollider | pCollider |
| ECBehaviorColliderAI.Instance | pColliderAI |
| ECBehaviorColliderAI | pColliderAI |
| ECComposeCollisionFilter | pCollisionFilter |
| ECBehaviorComponent.Instance | pComponent |
| ECBehaviorComponent | pComponent |
| ECBehaviorLookAt | pECBehavior |
| bool | pHasOrigin |
| Array | pListenerFactories |
| Array | pListeners |
| ECBehaviorLocomotion.Instance | pLocomotion |
| ECBehaviorLocomotion | pLocomotion |
| int | pLookAtBone |
| String | pLookAtBoneName |
| DVector | pLookAtDirection |
| float | pLookAtDistance |
| Element | pLookAtElement |
| DVector | pLookAtHitPoint |
| DVector | pLookAtOrigin |
| Vector | pOrigin |
| ECPVector | pOrigin |
| String | pPrefix |
| float | pRange |
| ECPFloat | pRange |
| ColliderCollisionTest | pTest |
| String | pTestBone |
| ECPString | pTestBone |
| bool | pUseLocomotion |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions | |
| void | evaluateTest () |
| Evaluate last test. | |
| ColliderCollisionTest | getTest () |
| Collision test. | |
| void | update (float elapsed) |
| Update. | |
| void | updateTestParameters () |
| Update test parameters. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.addListener | ( | Listener | listener | ) |
Add listener.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.addListenerFactory | ( | Block | blockFactory | ) |
Add listener factory using block.
Block receives as parameter Instance and returns Listener.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.clearTestCollider | ( | ) |
Clear test collider reverting to ray-tracing.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
|
protected |
Evaluate last test.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
|
static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorLookAt.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorLookAt.Instance.getBTSMs | ( | ) |
Compose behavior trees and state machines.
| ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.getCollider | ( | ) |
Collider behavior instance.
| ECBehaviorCollider Dragengine.Scenery.ECBehaviorLookAt.Instance.getCollider | ( | ) |
Collider behavior or null.
| ECBehaviorColliderAI.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.getColliderAI | ( | ) |
ColliderAI behavior instance.
| ECBehaviorColliderAI Dragengine.Scenery.ECBehaviorLookAt.Instance.getColliderAI | ( | ) |
Collider AI behavior or null.
| ECComposeCollisionFilter Dragengine.Scenery.ECBehaviorLookAt.Instance.getCollisionFilter | ( | ) |
Collision filter for AI collider.
| ECBehaviorComponent.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.getComponent | ( | ) |
Component behavior instance or null if not used.
| ECBehaviorComponent Dragengine.Scenery.ECBehaviorLookAt.Instance.getComponent | ( | ) |
Component behavior or null.
| ECBehaviorLookAt Dragengine.Scenery.ECBehaviorLookAt.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorLookAt.Instance.getEnabled | ( | ) |
Enable look-at.
| ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.getLocomotion | ( | ) |
Locomotion behavior instance or null if not used.
| ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorLookAt.Instance.getLocomotion | ( | ) |
Locomotion behavior or null.
| BehaviorElement Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtBehaviorElement | ( | ) |
Look-at element if of type BehaviorElement or null.
| int Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtBone | ( | ) |
Look-at bone or -1.
| String Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtBoneName | ( | ) |
Look-at bone name or null.
| DVector Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtDirection | ( | ) |
Test direction used for last look-at test.
| float Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtDistance | ( | ) |
Distance in meters to look-at hit point.
| Element Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtElement | ( | ) |
Look-at element or null.
| DVector Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtHitPoint | ( | ) |
Look-at hit point or null.
| DVector Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtOrigin | ( | ) |
Test origin used for last look-at test.
| BehaviorElement Dragengine.Scenery.ECBehaviorLookAt.Instance.getLookAtPlayer | ( | ) |
Get player if looked-at.
Returns look-at element if it is present, has ECBehaviorPlayerControllable and is the active player actor.
| Vector Dragengine.Scenery.ECBehaviorLookAt.Instance.getOrigin | ( | ) |
Test origin.
| ECPVector Dragengine.Scenery.ECBehaviorLookAt.Instance.getOrigin | ( | ) |
Test origin.
| String Dragengine.Scenery.ECBehaviorLookAt.Instance.getPrefix | ( | ) |
Prefix.
| float Dragengine.Scenery.ECBehaviorLookAt.Instance.getRange | ( | ) |
Test range.
| ECPFloat Dragengine.Scenery.ECBehaviorLookAt.Instance.getRange | ( | ) |
Test range.
|
protected |
Collision test.
| String Dragengine.Scenery.ECBehaviorLookAt.Instance.getTestBone | ( | ) |
Name of test bone name or null to use component.
| ECPString Dragengine.Scenery.ECBehaviorLookAt.Instance.getTestBone | ( | ) |
Test bone.
| bool Dragengine.Scenery.ECBehaviorLookAt.Instance.getUseLocomotion | ( | ) |
Use locomotion.
| bool Dragengine.Scenery.ECBehaviorLookAt.Instance.hasLookAtElement | ( | ) |
Is looking at an element.
| bool Dragengine.Scenery.ECBehaviorLookAt.Instance.hasNotLookAtElement | ( | ) |
Is not looking at an element.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| bool Dragengine.Scenery.ECBehaviorLookAt.Instance.isLookAtPlayer | ( | ) |
Check if player is looked at.
Returns true if look-at element is present, has ECBehaviorPlayerControllable and is the active player actor.
| Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorCollider | collider, | ||
| ECBehaviorComponent | component, | ||
| ECBehaviorLocomotion | locomotion | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorCollider | collider, | ||
| ECBehaviorComponent | component, | ||
| ECBehaviorLocomotion | locomotion, | ||
| String | prefix | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorColliderAI | colliderAI, | ||
| ECBehaviorComponent | component, | ||
| ECBehaviorLocomotion | locomotion | ||
| ) |
Create behavior element class.
These values are optional and can be null: component, locomotion.
| Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorColliderAI | colliderAI, | ||
| ECBehaviorComponent | component, | ||
| ECBehaviorLocomotion | locomotion, | ||
| String | prefix | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.new | ( | ECBehaviorLookAt | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.postThink | ( | float | elapsed | ) |
Post thinking after physics processing is finished.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.setCollisionFilter | ( | CollisionFilter | filter | ) |
Set test collision filter.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.setEnabled | ( | bool | enabled | ) |
Set if look-at is enabled.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.setLookAtElement | ( | Element | element, |
| int | bone, | ||
| String | boneName, | ||
| float | distance | ||
| ) |
Set look-at element.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.setRange | ( | float | range | ) |
Set test range.
| void Dragengine.Scenery.ECBehaviorLookAt.Instance.setSphereTestCollider | ( | float | radius | ) |
Set shape of test collider to sphere.
By default no shape is set in which case ra-ytesting is used. Using shapes like a sphere is useful to enlarge the hit area for example with 3rd person views.
|
protected |
Update.
|
protected |
Update test parameters.
| ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.pBTSMs |
| ECComposeBTSM Dragengine.Scenery.ECBehaviorLookAt.Instance.pBTSMs |
| ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.pCollider |
| ECBehaviorCollider Dragengine.Scenery.ECBehaviorLookAt.Instance.pCollider |
| ECBehaviorColliderAI.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.pColliderAI |
| ECBehaviorColliderAI Dragengine.Scenery.ECBehaviorLookAt.Instance.pColliderAI |
| ECComposeCollisionFilter Dragengine.Scenery.ECBehaviorLookAt.Instance.pCollisionFilter |
| ECBehaviorComponent.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.pComponent |
| ECBehaviorComponent Dragengine.Scenery.ECBehaviorLookAt.Instance.pComponent |
| ECBehaviorLookAt Dragengine.Scenery.ECBehaviorLookAt.Instance.pECBehavior |
| bool Dragengine.Scenery.ECBehaviorLookAt.Instance.pHasOrigin |
| Array Dragengine.Scenery.ECBehaviorLookAt.Instance.pListenerFactories |
| Array Dragengine.Scenery.ECBehaviorLookAt.Instance.pListeners |
| ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorLookAt.Instance.pLocomotion |
| ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorLookAt.Instance.pLocomotion |
| int Dragengine.Scenery.ECBehaviorLookAt.Instance.pLookAtBone |
| String Dragengine.Scenery.ECBehaviorLookAt.Instance.pLookAtBoneName |
| DVector Dragengine.Scenery.ECBehaviorLookAt.Instance.pLookAtDirection |
| float Dragengine.Scenery.ECBehaviorLookAt.Instance.pLookAtDistance |
| Element Dragengine.Scenery.ECBehaviorLookAt.Instance.pLookAtElement |
| DVector Dragengine.Scenery.ECBehaviorLookAt.Instance.pLookAtHitPoint |
| DVector Dragengine.Scenery.ECBehaviorLookAt.Instance.pLookAtOrigin |
| Vector Dragengine.Scenery.ECBehaviorLookAt.Instance.pOrigin |
| ECPVector Dragengine.Scenery.ECBehaviorLookAt.Instance.pOrigin |
| String Dragengine.Scenery.ECBehaviorLookAt.Instance.pPrefix |
| float Dragengine.Scenery.ECBehaviorLookAt.Instance.pRange |
| ECPFloat Dragengine.Scenery.ECBehaviorLookAt.Instance.pRange |
| ColliderCollisionTest Dragengine.Scenery.ECBehaviorLookAt.Instance.pTest |
| String Dragengine.Scenery.ECBehaviorLookAt.Instance.pTestBone |
| ECPString Dragengine.Scenery.ECBehaviorLookAt.Instance.pTestBone |
| bool Dragengine.Scenery.ECBehaviorLookAt.Instance.pUseLocomotion |