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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | ActivateListener |
| Activate listener. More... | |
| enum | State |
| States. More... | |
Public Member Functions | |
| void | activate () |
| Activate light raising intensity from 0 to full bright. | |
| void | deactivate () |
| Deactivate light lowering intensity from full bright to 0. | |
| void | dispose () |
| Dispose of behavior instance. | |
| ECBehaviorLightDimmer | getECBehavior () |
| Behavior. | |
| float | getElapsedTime () |
| Elapsed dimmer time. | |
| float | getFullBrightIntensity () |
| Full bright intensity. | |
| ECBehaviorLight.Instance | getLight () |
| Light behavior or null. | |
| float | getTimeLower () |
| Time in seconds to lower intensity. | |
| float | getTimeRaise () |
| Time in seconds to raise intensity. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorLightDimmer ecbehavior, BehaviorElement element) |
| Create behavior instance. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior from file. | |
| void | setActivated () |
| Set light to activated state now. | |
| void | setDeactivated () |
| Set light to deactivated state now. | |
| void | setFullBrightIntensity (float intensity) |
| Set full bright intensity. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
Protected Member Functions | |
| void | setElapsedTime (float elapsed) |
| Set elapsed dimmer time. | |
| void | setTimeLower (float time) |
| Set time in seconds to lower intensity. | |
| void | setTimeRaise (float time) |
| Set time in seconds to raise intensity. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Additional Inherited Members | |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.activate | ( | ) |
Activate light raising intensity from 0 to full bright.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.deactivate | ( | ) |
Deactivate light lowering intensity from full bright to 0.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorLightDimmer Dragengine.Scenery.ECBehaviorLightDimmer.Instance.getECBehavior | ( | ) |
Behavior.
| float Dragengine.Scenery.ECBehaviorLightDimmer.Instance.getElapsedTime | ( | ) |
Elapsed dimmer time.
| float Dragengine.Scenery.ECBehaviorLightDimmer.Instance.getFullBrightIntensity | ( | ) |
Full bright intensity.
| ECBehaviorLight.Instance Dragengine.Scenery.ECBehaviorLightDimmer.Instance.getLight | ( | ) |
Light behavior or null.
| float Dragengine.Scenery.ECBehaviorLightDimmer.Instance.getTimeLower | ( | ) |
Time in seconds to lower intensity.
| float Dragengine.Scenery.ECBehaviorLightDimmer.Instance.getTimeRaise | ( | ) |
Time in seconds to raise intensity.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorLightDimmer.Instance.new | ( | ECBehaviorLightDimmer | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create behavior instance.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read behavior from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.setActivated | ( | ) |
Set light to activated state now.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.setDeactivated | ( | ) |
Set light to deactivated state now.
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protected |
Set elapsed dimmer time.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.setFullBrightIntensity | ( | float | intensity | ) |
Set full bright intensity.
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protected |
Set time in seconds to lower intensity.
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protected |
Set time in seconds to raise intensity.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLightDimmer.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write behavior to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.