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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | ActivateListener |
| Activate listener. More... | |
| enum | AnimationParameter |
| Animation parameter. More... | |
| class | LightParameterState |
| Light parameter state. More... | |
Public Member Functions | |
| void | dispose () |
| Dispose of behavior instance. | |
| Component | getComponent () |
| Component or null. | |
| ECBehaviorLightAnimation | getECBehavior () |
| Behavior. | |
| bool | getEnabled () |
| Animation is enabled. | |
| ECBehaviorLight.Instance | getLight () |
| Light behavior or null. | |
| float | getScaleIntensity () |
| Intensity scale. | |
| float | getScaleRange () |
| Range scale. | |
| float | getScaleSpotAngle () |
| Spot angle scale. | |
| float | getTime () |
| Playback time in seconds. | |
| float | getTimeRelative () |
| Playback time relative to move play time in the range from 0 to 1. | |
| ECBehaviorTriggered.Instance | getTrigger () |
| Trigger enabled or null. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| void | lightDeactivated () |
| Light has been deacivated. | |
| Instance | new (ECBehaviorLightAnimation ecbehavior, BehaviorElement element) |
| Create behavior instance. | |
| void | onLightActivated () |
| Light has been activated. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior from file. | |
| void | setEnabled (bool enabled) |
| Set if animation is enabled. | |
| void | setScaleIntensity (float scale) |
| Set intensity scale. | |
| void | setScaleRange (float scale) |
| Set range scale. | |
| void | setScaleSpotAngle (float scale) |
| Set spot anglescale. | |
| void | setTime (float time) |
| Set playback time in seconds. | |
| void | setTimeRelative (float time) |
| Set playback time relative to move play time in the range from 0 to 1. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | updateLight () |
| Update light using animation state. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
Public Attributes | |
| Animation | pAnimation |
| ECComposeBTSM.Instance | pBTSMs |
| Component | pComponent |
| ECBehaviorLightAnimation | pECBehavior |
| ECBehaviorLight.Instance | pLight |
| bool | pLightIsActive |
| int | pMove |
| float | pScaleIntensity |
| LightParameterState | pStateColorRed |
| LightParameterState | pStateIntensity |
| LightParameterState | pStateSpotAngle |
| ECBehaviorTriggered.Instance | pTrigger |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions | |
| LightParameterState | createState (StubElement stub, LightParameter parameter) |
| Create state using animation move or getComponent() state if present. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
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protected |
Create state using animation move or getComponent() state if present.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Component Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getComponent | ( | ) |
Component or null.
| ECBehaviorLightAnimation Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getEnabled | ( | ) |
Animation is enabled.
| ECBehaviorLight.Instance Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getLight | ( | ) |
Light behavior or null.
| float Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getScaleIntensity | ( | ) |
Intensity scale.
| float Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getScaleRange | ( | ) |
Range scale.
| float Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getScaleSpotAngle | ( | ) |
Spot angle scale.
| float Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getTime | ( | ) |
Playback time in seconds.
| float Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getTimeRelative | ( | ) |
Playback time relative to move play time in the range from 0 to 1.
| ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorLightAnimation.Instance.getTrigger | ( | ) |
Trigger enabled or null.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.lightDeactivated | ( | ) |
Light has been deacivated.
Deactivate animation.
| Instance Dragengine.Scenery.ECBehaviorLightAnimation.Instance.new | ( | ECBehaviorLightAnimation | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create behavior instance.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.onLightActivated | ( | ) |
Light has been activated.
Activate animation if enabled.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.postThink | ( | float | elapsed | ) |
Post thinking after physics processing is finished.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read behavior from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.setEnabled | ( | bool | enabled | ) |
Set if animation is enabled.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.setScaleIntensity | ( | float | scale | ) |
Set intensity scale.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.setScaleRange | ( | float | scale | ) |
Set range scale.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.setScaleSpotAngle | ( | float | scale | ) |
Set spot anglescale.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.setTime | ( | float | time | ) |
Set playback time in seconds.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.setTimeRelative | ( | float | time | ) |
Set playback time relative to move play time in the range from 0 to 1.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.updateLight | ( | ) |
Update light using animation state.
| void Dragengine.Scenery.ECBehaviorLightAnimation.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write behavior to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Animation Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pAnimation |
| ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pBTSMs |
| Component Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pComponent |
| ECBehaviorLightAnimation Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pECBehavior |
| ECBehaviorLight.Instance Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pLight |
| bool Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pLightIsActive |
| int Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pMove |
| float Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pScaleIntensity |
| LightParameterState Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pStateColorRed |
| LightParameterState Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pStateIntensity |
| LightParameterState Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pStateSpotAngle |
| ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorLightAnimation.Instance.pTrigger |