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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | add (ECBehaviorStashable.Instance stashable) |
| Add stashable to inventory. | |
| void | addListener (Listener listener) |
| Add listener. | |
| void | addListenerFactory (Block blockFactory) |
| Add listener factory using block. | |
| void | addListenerFactory (ListenerFactory factory) |
| Add listener factory. | |
| void | addToGameWorld () |
| Add element to game world. | |
| bool | canAdd (ECBehaviorStashable.Instance stashable) |
| Stashable can be added to this inventory. | |
| Array | collect (Block ablock) |
| Collect stashables with block. | |
| void | createListeners (Instance instance) |
| Create listeners from factories adding them to behavior instance. | |
| void | dispose () |
| Dispose of composeable instance. | |
| void | dispose () |
| Dispose of behavior. | |
| void | enterFrame () |
| Frame update started. | |
| ECBehaviorStashable.Instance | find (Block ablock) |
| Find stashables with block. | |
| void | forEach (Block ablock) |
| Visit stashables with block. | |
| void | forEachListenerFactory (Block ablock) |
| Visit listener factories with block with argument ListenerFactory. | |
| ECBehaviorStashable.Instance | getAt (int index) |
| Stashable at index. | |
| ECComposeBTSM | getBTSMs () |
| Compose behavior trees and state machines. | |
| int | getCount () |
| Count of stashables. | |
| ECBehaviorInventory | getECBehavior () |
| Behavior. | |
| ElementResolver | getElementResolver () |
| Element resolver used during loading or null if not set. | |
| String | getPrefix () |
| Prefix. | |
| bool | has (ECBehaviorStashable.Instance stashable) |
| Stashable is present. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | instance (BehaviorElement element) |
| Get instance in element from owner element class. | |
| bool | isEmpty () |
| Inventory is empty. | |
| bool | isNotEmpty () |
| Inventory is not empty. | |
| Instance | new (BehaviorElementClass eclass) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, String id) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, String id, String prefix) |
| Instance | new (ECBehaviorInventory ecbehavior, BehaviorElement element) |
| Create element. | |
| void | removeListener (Listener listener) |
| Remove listener. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Public Attributes | |
| ECComposeBTSM.Instance | pBTSMs |
| ECComposeBTSM | pBTSMs |
| ECBehaviorInventory | pECBehavior |
| ElementResolver | pElementResolver |
| Array | pListenerFactories |
| Array | pListeners |
| String | pPrefix |
| ECBehaviorStashable.Instance | pStashable |
| Array | pStashables |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.add | ( | ECBehaviorStashable.Instance | stashable | ) |
Add stashable to inventory.
| EInvalidParam | stashable is null. |
| EInvalidParam | stashable is already in another inventory. |
| void Dragengine.Scenery.ECBehaviorInventory.Instance.addListener | ( | Listener | listener | ) |
Add listener.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.addListenerFactory | ( | Block | blockFactory | ) |
Add listener factory using block.
Block receives as parameter Instance and returns Listener.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| bool Dragengine.Scenery.ECBehaviorInventory.Instance.canAdd | ( | ECBehaviorStashable.Instance | stashable | ) |
Stashable can be added to this inventory.
| false | Stashable is already in another inventory. |
| true | Adding is possible |
| Array Dragengine.Scenery.ECBehaviorInventory.Instance.collect | ( | Block | ablock | ) |
Collect stashables with block.
Block receives as only argument ECBehaviorStashable.Instance stashable and has to return true to include the stashable in the returned Array of ECBehaviorStashable.Instance .
| void Dragengine.Scenery.ECBehaviorInventory.Instance.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.enterFrame | ( | ) |
Frame update started.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorStashable.Instance Dragengine.Scenery.ECBehaviorInventory.Instance.find | ( | Block | ablock | ) |
Find stashables with block.
Block receives as only argument ECBehaviorStashable.Instance stashable and has to return true if the matching stashable is found.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.forEach | ( | Block | ablock | ) |
Visit stashables with block.
Block receives as only argument ECBehaviorStashable.Instance stashable.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
| ECBehaviorStashable.Instance Dragengine.Scenery.ECBehaviorInventory.Instance.getAt | ( | int | index | ) |
Stashable at index.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorInventory.Instance.getBTSMs | ( | ) |
Compose behavior trees and state machines.
| int Dragengine.Scenery.ECBehaviorInventory.Instance.getCount | ( | ) |
Count of stashables.
| ECBehaviorInventory Dragengine.Scenery.ECBehaviorInventory.Instance.getECBehavior | ( | ) |
Behavior.
| ElementResolver Dragengine.Scenery.ECBehaviorInventory.Instance.getElementResolver | ( | ) |
Element resolver used during loading or null if not set.
| String Dragengine.Scenery.ECBehaviorInventory.Instance.getPrefix | ( | ) |
Prefix.
| bool Dragengine.Scenery.ECBehaviorInventory.Instance.has | ( | ECBehaviorStashable.Instance | stashable | ) |
Stashable is present.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorInventory.Instance.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
| bool Dragengine.Scenery.ECBehaviorInventory.Instance.isEmpty | ( | ) |
Inventory is empty.
| bool Dragengine.Scenery.ECBehaviorInventory.Instance.isNotEmpty | ( | ) |
Inventory is not empty.
| Instance Dragengine.Scenery.ECBehaviorInventory.Instance.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorInventory.Instance.new | ( | BehaviorElementClass | eclass, |
| String | id | ||
| ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorInventory.Instance.new | ( | BehaviorElementClass | eclass, |
| String | id, | ||
| String | prefix | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorInventory.Instance.new | ( | ECBehaviorInventory | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorInventory.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
| ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorInventory.Instance.pBTSMs |
| ECComposeBTSM Dragengine.Scenery.ECBehaviorInventory.Instance.pBTSMs |
| ECBehaviorInventory Dragengine.Scenery.ECBehaviorInventory.Instance.pECBehavior |
| ElementResolver Dragengine.Scenery.ECBehaviorInventory.Instance.pElementResolver |
| Array Dragengine.Scenery.ECBehaviorInventory.Instance.pListenerFactories |
| Array Dragengine.Scenery.ECBehaviorInventory.Instance.pListeners |
| String Dragengine.Scenery.ECBehaviorInventory.Instance.pPrefix |
| ECBehaviorStashable.Instance Dragengine.Scenery.ECBehaviorInventory.Instance.pStashable |
| Array Dragengine.Scenery.ECBehaviorInventory.Instance.pStashables |