Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorInteraction.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorInteraction.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void dispose ()
 Dispose of behavior instance.
 
ECBehaviorInteraction getECBehavior ()
 Behavior.
 
Interaction getInteractionAt (String name)
 Named interaction or null.
 
Array getInteractionNames ()
 Array of String interaction names.
 
bool hasInteractionAt (String name)
 Named interaction is present.
 
bool interact (String name, Array parameters, BehaviorElement source)
 Interact with named interaction with parameters if present.
 
bool interact (String name, BehaviorElement source)
 Interact with named interaction if present.
 
Instance new (ECBehaviorInteraction ecbehavior, BehaviorElement element)
 Create element.
 
void removeInteraction (String name)
 Remove interaction if present.
 
void setInteractionAt (String name, Interaction interaction)
 Set interaction.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world.
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor.
 
void enterFrame ()
 Frame update started.
 
void geometryChanged ()
 Position or orientation changed.
 
BehaviorElement getElement ()
 Behavior element to apply behavior to.
 
int getInstanceIndex ()
 Behavior instance index.
 
void init (StubElement stub)
 Initialize element from stub.
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance.
 
void postThink (float elapsed)
 Post thinking after physics processing is finished.
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file.
 
void removeFromGameWorld ()
 Remove element from game world.
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called.
 
bool requiresThink ()
 Behavior instance requires think() to be called.
 
void stateChanged ()
 State changed (visble, touchable).
 
void think (float elapsed)
 Think about what to do for the next frame update.
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file.
 

Public Attributes

ECBehaviorInteraction pECBehavior
 
Dictionary pInteractions
 
- Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance
BehaviorElement pElement
 
int pInstanceIndex
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called.
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called.
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorInteraction.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getECBehavior()

ECBehaviorInteraction Dragengine.Scenery.ECBehaviorInteraction.Instance.getECBehavior ( )

Behavior.

◆ getInteractionAt()

Interaction Dragengine.Scenery.ECBehaviorInteraction.Instance.getInteractionAt ( String  name)

Named interaction or null.

◆ getInteractionNames()

Array Dragengine.Scenery.ECBehaviorInteraction.Instance.getInteractionNames ( )

Array of String interaction names.

◆ hasInteractionAt()

bool Dragengine.Scenery.ECBehaviorInteraction.Instance.hasInteractionAt ( String  name)

Named interaction is present.

◆ interact() [1/2]

bool Dragengine.Scenery.ECBehaviorInteraction.Instance.interact ( String  name,
Array  parameters,
BehaviorElement  source 
)

Interact with named interaction with parameters if present.

If named interaction is absent false is returned. Otherwise returns the return value of running Interaction::interact().

◆ interact() [2/2]

bool Dragengine.Scenery.ECBehaviorInteraction.Instance.interact ( String  name,
BehaviorElement  source 
)

Interact with named interaction if present.

If named interaction is absent false is returned. Otherwise returns the return value of running Interaction::interact().

◆ new()

Instance Dragengine.Scenery.ECBehaviorInteraction.Instance.new ( ECBehaviorInteraction  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ removeInteraction()

void Dragengine.Scenery.ECBehaviorInteraction.Instance.removeInteraction ( String  name)

Remove interaction if present.

◆ setInteractionAt()

void Dragengine.Scenery.ECBehaviorInteraction.Instance.setInteractionAt ( String  name,
Interaction  interaction 
)

Set interaction.

If interaction with name is present it is replaced.

Member Data Documentation

◆ pECBehavior

ECBehaviorInteraction Dragengine.Scenery.ECBehaviorInteraction.Instance.pECBehavior

◆ pInteractions

Dictionary Dragengine.Scenery.ECBehaviorInteraction.Instance.pInteractions

The documentation for this class was generated from the following file: