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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | CCInteract |
| Conversation command/condition. More... | |
Public Member Functions | |
| void | clear () |
| Set interect element to null. | |
| void | dispose () |
| Dispose of composeable instance. | |
| void | dispose () |
| Dispose of behavior. | |
| void | enterFrame () |
| Frame update started. | |
| ECComposeBTSM | getBTSMs () |
| Compose behavior trees and state machines. | |
| ECBehaviorConversationActor | getConversationActor () |
| Conversation actor behavior or null. | |
| ECBehaviorInteractionElement | getECBehavior () |
| Behavior. | |
| ElementResolver | getElementResolver () |
| Element resolver used during loading or null if not set. | |
| BehaviorElement | getInteractionElement () |
| Interact element or null. | |
| ECBehaviorInstance | getInteractionElementBehavior () |
| Interact element behavior or null. | |
| String | getPrefix () |
| Prefix. | |
| bool | hasInteract (String name) |
| Interaction element is present and supports interaction. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | instance (BehaviorElement element) |
| Get instance in element from owner element class. | |
| bool | interact (String name, Array parameters, BehaviorElement source) |
| Interaction element is present, has interaction and interaction returns true. | |
| bool | isNotSet () |
| Interact element is not set. | |
| bool | isSet () |
| Interact element is set. | |
| Instance | new (BehaviorElementClass eclass) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, String id) |
| Instance | new (BehaviorElementClass eclass, String id, String prefix) |
| Instance | new (ECBehaviorInteractionElement ecbehavior, BehaviorElement element) |
| Create behavior instance. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read element from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| void | setConversationActor (ECBehaviorConversationActor conversationActor) |
| Set conversation actor or null. | |
| void | setInteractionBehavior (ECBehaviorInstance instance) |
| void | setInteractionElement (BehaviorElement element) |
| Set interact element or null. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorInteractionElement | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Public Attributes | |
| ECComposeBTSM | pBTSMs |
| ECBehaviorConversationActor | pConversationActor |
| ECBehaviorInteractionElement | pECBehavior |
| ElementResolver | pElementResolver |
| BehaviorElement | pInteractionElement |
| ECBehaviorInstance | pInteractionElementBehavior |
| String | pPrefix |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.clear | ( | ) |
Set interect element to null.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.enterFrame | ( | ) |
Frame update started.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorInteractionElement.Instance.getBTSMs | ( | ) |
Compose behavior trees and state machines.
| ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorInteractionElement.Instance.getConversationActor | ( | ) |
Conversation actor behavior or null.
| ECBehaviorInteractionElement Dragengine.Scenery.ECBehaviorInteractionElement.Instance.getECBehavior | ( | ) |
Behavior.
| ElementResolver Dragengine.Scenery.ECBehaviorInteractionElement.Instance.getElementResolver | ( | ) |
Element resolver used during loading or null if not set.
| BehaviorElement Dragengine.Scenery.ECBehaviorInteractionElement.Instance.getInteractionElement | ( | ) |
Interact element or null.
| ECBehaviorInstance Dragengine.Scenery.ECBehaviorInteractionElement.Instance.getInteractionElementBehavior | ( | ) |
Interact element behavior or null.
| String Dragengine.Scenery.ECBehaviorInteractionElement.Instance.getPrefix | ( | ) |
Prefix.
| bool Dragengine.Scenery.ECBehaviorInteractionElement.Instance.hasInteract | ( | String | name | ) |
Interaction element is present and supports interaction.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorInteractionElement.Instance.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
| bool Dragengine.Scenery.ECBehaviorInteractionElement.Instance.interact | ( | String | name, |
| Array | parameters, | ||
| BehaviorElement | source | ||
| ) |
Interaction element is present, has interaction and interaction returns true.
| bool Dragengine.Scenery.ECBehaviorInteractionElement.Instance.isNotSet | ( | ) |
Interact element is not set.
| bool Dragengine.Scenery.ECBehaviorInteractionElement.Instance.isSet | ( | ) |
Interact element is set.
| Instance Dragengine.Scenery.ECBehaviorInteractionElement.Instance.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorInteractionElement.Instance.new | ( | BehaviorElementClass | eclass, |
| String | id | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorInteractionElement.Instance.new | ( | BehaviorElementClass | eclass, |
| String | id, | ||
| String | prefix | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorInteractionElement.Instance.new | ( | ECBehaviorInteractionElement | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create behavior instance.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read element from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.setConversationActor | ( | ECBehaviorConversationActor | conversationActor | ) |
Set conversation actor or null.
If set conversation conditions and commands are added.
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.setInteractionBehavior | ( | ECBehaviorInstance | instance | ) |
| void Dragengine.Scenery.ECBehaviorInteractionElement.Instance.setInteractionElement | ( | BehaviorElement | element | ) |
Set interact element or null.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorInteractionElement.Instance.pBTSMs |
| ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorInteractionElement.Instance.pConversationActor |
| ECBehaviorInteractionElement Dragengine.Scenery.ECBehaviorInteractionElement.Instance.pECBehavior |
| ElementResolver Dragengine.Scenery.ECBehaviorInteractionElement.Instance.pElementResolver |
| BehaviorElement Dragengine.Scenery.ECBehaviorInteractionElement.Instance.pInteractionElement |
| ECBehaviorInstance Dragengine.Scenery.ECBehaviorInteractionElement.Instance.pInteractionElementBehavior |
| String Dragengine.Scenery.ECBehaviorInteractionElement.Instance.pPrefix |