Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorFootStepConfig.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorFootStepConfig.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void dispose ()
 Dispose of behavior.
 
ECPString getConfigId ()
 Configuration identifier.
 
ECPString getControllerName ()
 Optional actor animator controller to use as elapsed seconds.
 
ECPFloatList getEventTimes ()
 Event times in seconds.
 
ECBehaviorFootSteps getFootSteps ()
 Foot steps behavior.
 
ECPFloat getInterval ()
 Interval between repeating steps in seconds.
 
ECPVector getOffset ()
 Offset of sound play relative to element position.
 
ECPFloat getRange ()
 Range.
 
ECPFloat getRollOff ()
 Roll-off.
 
ECPSoundList getSounds ()
 List of sounds to randomly play from.
 
ECPString getType ()
 Optional type string.
 
ECPFloat getVolume ()
 Volume.
 
void init (StubElement stub)
 Initialize element from stub.
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class.
 
Instance new (BehaviorElementClass eclass, ECBehaviorFootSteps footSteps, String id)
 
Instance new (BehaviorElementClass eclass, ECBehaviorFootSteps footSteps, String id, String prefix)
 
Instance new (ECBehaviorFootStepConfig ecbehavior, BehaviorElement element)
 Create instance.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world.
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor.
 
void enterFrame ()
 Frame update started.
 
void geometryChanged ()
 Position or orientation changed.
 
BehaviorElement getElement ()
 Behavior element to apply behavior to.
 
int getInstanceIndex ()
 Behavior instance index.
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance.
 
void postThink (float elapsed)
 Post thinking after physics processing is finished.
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file.
 
void removeFromGameWorld ()
 Remove element from game world.
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called.
 
bool requiresThink ()
 Behavior instance requires think() to be called.
 
void stateChanged ()
 State changed (visble, touchable).
 
void think (float elapsed)
 Think about what to do for the next frame update.
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file.
 

Static Public Member Functions

static ECBehaviorFootStepConfig getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent.
 

Public Attributes

ECBehaviorFootStepConfig pECBehavior
 
- Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance
BehaviorElement pElement
 
int pInstanceIndex
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called.
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called.
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getBehaviorIn()

static ECBehaviorFootStepConfig Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

◆ getConfigId()

ECPString Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getConfigId ( )

Configuration identifier.

◆ getControllerName()

ECPString Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getControllerName ( )

Optional actor animator controller to use as elapsed seconds.

◆ getEventTimes()

ECPFloatList Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getEventTimes ( )

Event times in seconds.

◆ getFootSteps()

ECBehaviorFootSteps Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getFootSteps ( )

Foot steps behavior.

◆ getInterval()

ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getInterval ( )

Interval between repeating steps in seconds.

◆ getOffset()

ECPVector Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getOffset ( )

Offset of sound play relative to element position.

◆ getRange()

ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getRange ( )

Range.

◆ getRollOff()

ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getRollOff ( )

Roll-off.

◆ getSounds()

ECPSoundList Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getSounds ( )

List of sounds to randomly play from.

◆ getType()

ECPString Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getType ( )

Optional type string.

◆ getVolume()

ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getVolume ( )

Volume.

◆ init()

void Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/3]

Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.new ( BehaviorElementClass  eclass,
ECBehaviorFootSteps  footSteps,
String  id 
)

◆ new() [2/3]

Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.new ( BehaviorElementClass  eclass,
ECBehaviorFootSteps  footSteps,
String  id,
String  prefix 
)

◆ new() [3/3]

Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.new ( ECBehaviorFootStepConfig  ecbehavior,
BehaviorElement  element 
)

Create instance.

Member Data Documentation

◆ pECBehavior

ECBehaviorFootStepConfig Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.pECBehavior

The documentation for this class was generated from the following file: