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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | dispose () |
| Dispose of behavior. | |
| ECPString | getConfigId () |
| Configuration identifier. | |
| ECPString | getControllerName () |
| Optional actor animator controller to use as elapsed seconds. | |
| ECPFloatList | getEventTimes () |
| Event times in seconds. | |
| ECBehaviorFootSteps | getFootSteps () |
| Foot steps behavior. | |
| ECPFloat | getInterval () |
| Interval between repeating steps in seconds. | |
| ECPVector | getOffset () |
| Offset of sound play relative to element position. | |
| ECPFloat | getRange () |
| Range. | |
| ECPFloat | getRollOff () |
| Roll-off. | |
| ECPSoundList | getSounds () |
| List of sounds to randomly play from. | |
| ECPString | getType () |
| Optional type string. | |
| ECPFloat | getVolume () |
| Volume. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | instance (BehaviorElement element) |
| Get instance in element from owner element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorFootSteps footSteps, String id) |
| Instance | new (BehaviorElementClass eclass, ECBehaviorFootSteps footSteps, String id, String prefix) |
| Instance | new (ECBehaviorFootStepConfig ecbehavior, BehaviorElement element) |
| Create instance. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorFootStepConfig | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Public Attributes | |
| ECBehaviorFootStepConfig | pECBehavior |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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static |
Get behavior in element class or null if absent.
| ECPString Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getConfigId | ( | ) |
Configuration identifier.
| ECPString Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getControllerName | ( | ) |
Optional actor animator controller to use as elapsed seconds.
| ECPFloatList Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getEventTimes | ( | ) |
Event times in seconds.
| ECBehaviorFootSteps Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getFootSteps | ( | ) |
Foot steps behavior.
| ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getInterval | ( | ) |
Interval between repeating steps in seconds.
| ECPVector Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getOffset | ( | ) |
Offset of sound play relative to element position.
| ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getRange | ( | ) |
Range.
| ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getRollOff | ( | ) |
Roll-off.
| ECPSoundList Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getSounds | ( | ) |
List of sounds to randomly play from.
| ECPString Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getType | ( | ) |
Optional type string.
| ECPFloat Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.getVolume | ( | ) |
Volume.
| void Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
| Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorFootSteps | footSteps, | ||
| String | id | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorFootSteps | footSteps, | ||
| String | id, | ||
| String | prefix | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.new | ( | ECBehaviorFootStepConfig | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create instance.
| ECBehaviorFootStepConfig Dragengine.Scenery.ECBehaviorFootStepConfig.Instance.pECBehavior |