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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | dispose () |
| Dispose of composeable instance. | |
| void | evaluate () |
| Evaluate trigger expression. | |
| ECBehaviorEvaluate | getECBehavior () |
| Behavior. | |
| bool | getPulse () |
| Pulse trigger target instead of fire. | |
| TSNamedTriggerTarget | getTarget () |
| Trigger target or null. | |
| ECBehaviorTriggered.Instance | getTrigger () |
| Trigger or null. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorEvaluate ecbehavior, BehaviorElement element) |
| Create element. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Public Attributes | |
| ECComposeBTSM.Instance | pBTSMs |
| ECBehaviorEvaluate | pECBehavior |
| Array | pListeners |
| bool | pPulse |
| TSNamedTriggerTarget | pTarget |
| ECBehaviorTriggered.Instance | pTrigger |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorEvaluate.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorEvaluate.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorEvaluate.Instance.evaluate | ( | ) |
Evaluate trigger expression.
| ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorEvaluate.Instance.getPulse | ( | ) |
Pulse trigger target instead of fire.
| TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorEvaluate.Instance.getTarget | ( | ) |
Trigger target or null.
| ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorEvaluate.Instance.getTrigger | ( | ) |
Trigger or null.
| void Dragengine.Scenery.ECBehaviorEvaluate.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorEvaluate.Instance.new | ( | ECBehaviorEvaluate | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorEvaluate.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorEvaluate.Instance.pBTSMs |
| ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.Instance.pECBehavior |
| Array Dragengine.Scenery.ECBehaviorEvaluate.Instance.pListeners |
| bool Dragengine.Scenery.ECBehaviorEvaluate.Instance.pPulse |
| TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorEvaluate.Instance.pTarget |
| ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorEvaluate.Instance.pTrigger |