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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addToGameWorld () |
| Add element to game world. | |
| bool | getChildrenCreated () |
| Children have been created. | |
| ECBehaviorComposed | getECBehavior () |
| Behavior. | |
| Instance | new (ECBehaviorComposed ecbehavior, BehaviorElement element) |
| Create element. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | dispose () |
| Dispose of behavior instance. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
Public Attributes | |
| bool | pChildrenCreated |
| ECBehaviorComposed | pECBehavior |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions | |
| void | createAndAddChildren () |
| Create and add children. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorComposed.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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protected |
Create and add children.
| bool Dragengine.Scenery.ECBehaviorComposed.Instance.getChildrenCreated | ( | ) |
Children have been created.
| ECBehaviorComposed Dragengine.Scenery.ECBehaviorComposed.Instance.getECBehavior | ( | ) |
Behavior.
| Instance Dragengine.Scenery.ECBehaviorComposed.Instance.new | ( | ECBehaviorComposed | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorComposed.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Writes the element to a file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| bool Dragengine.Scenery.ECBehaviorComposed.Instance.pChildrenCreated |
| ECBehaviorComposed Dragengine.Scenery.ECBehaviorComposed.Instance.pECBehavior |