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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addListener (Listener listener) |
| Add listener. | |
| void | dispose () |
| Dispose of composeable instance. | |
| BehaviorTree | getBehaviorTree () |
| Behavior tree. | |
| BTContext | getContext () |
| Context. | |
| ECBehaviorBehaviorTree | getECBehavior () |
| Behavior. | |
| bool | getFailed () |
| Behavior tree failed and will not run again. | |
| bool | getRun () |
| Run behavior tree on element thinking. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorBehaviorTree ecbehavior, BehaviorElement element) |
| Create element. | |
| void | notifyRestarted (BTContext context) |
| Notify listeners behavior tree restarted. | |
| void | removeListener (Listener listener) |
| Remove listener. | |
| void | setAction (String name, Block actionBlock) |
| Set action to behavior tree using block. | |
| void | setAction (String name, BTAction action) |
| Set action to behavior tree. | |
| void | setCondition (String name, Block conditionBlock) |
| Set condition to behavior tree using block. | |
| void | setCondition (String name, BTCondition condition) |
| Set condition to behavior tree. | |
| void | think (float elapsed) |
| Think about what the element is going to do in this frame. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write element to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
Public Attributes | |
| BehaviorTree | pBehaviorTree |
| BTContext | pContext |
| ECBehaviorBehaviorTree | pECBehavior |
| Array | pListeners |
| bool | pRun |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions | |
| BTContext | createContext (StubElement stub, BehaviorTree behaviorTree) |
| Create context. | |
| BehaviorTree | loadBehaviorTree (StubElement stub) |
| Load behavior tree. | |
| void | restartContext () |
| Restart behavior tree to run it again. | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.addListener | ( | Listener | listener | ) |
Add listener.
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protected |
Create context.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| BehaviorTree Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.getBehaviorTree | ( | ) |
Behavior tree.
| BTContext Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.getContext | ( | ) |
Context.
| ECBehaviorBehaviorTree Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.getFailed | ( | ) |
Behavior tree failed and will not run again.
| bool Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.getRun | ( | ) |
Run behavior tree on element thinking.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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protected |
Load behavior tree.
| Instance Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.new | ( | ECBehaviorBehaviorTree | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.notifyRestarted | ( | BTContext | context | ) |
Notify listeners behavior tree restarted.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
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protected |
Restart behavior tree to run it again.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.setAction | ( | String | name, |
| Block | actionBlock | ||
| ) |
Set action to behavior tree using block.
Block receives arguments BTContext context and Dictionary parameters.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.setAction | ( | String | name, |
| BTAction | action | ||
| ) |
Set action to behavior tree.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.setCondition | ( | String | name, |
| Block | conditionBlock | ||
| ) |
Set condition to behavior tree using block.
Block receives arguments BTContext context and Dictionary parameters and returns bool.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.setCondition | ( | String | name, |
| BTCondition | condition | ||
| ) |
Set condition to behavior tree.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.think | ( | float | elapsed | ) |
Think about what the element is going to do in this frame.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write element to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| BehaviorTree Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.pBehaviorTree |
| BTContext Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.pContext |
| ECBehaviorBehaviorTree Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.pECBehavior |
| Array Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.pListeners |
| bool Dragengine.Scenery.ECBehaviorBehaviorTree.Instance.pRun |