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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | ActionFlagsCheck |
| Behavior tree action "Flags.check". More... | |
| class | ActionFlagsSet |
| Behavior tree action "flags.set". More... | |
| class | ConditionFlagsState |
| Behavior tree condition "flags.state". More... | |
Public Member Functions | |
| void | dispose () |
| Dispose of behavior instance. | |
| void | dispose () |
| Dispose of behavior. | |
| ECBehaviorBehaviorTree.Instance | getBehaviorTree () |
| Behavior tree behavior or null. | |
| ECBehaviorBehaviorTree | getBehaviorTree () |
| Behavior tree behavior. | |
| ECBehaviorBehaviorTreeFlags | getECBehavior () |
| Behavior. | |
| bool | getFlag (String name) |
| Flag is set. | |
| Array | getSetFlags () |
| List of set flags as Array of String. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | instance (BehaviorElement element) |
| Get instance in element from owner element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorBehaviorTree behaviorTree) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorBehaviorTree behaviorTree, String id) |
| Instance | new (ECBehaviorBehaviorTreeFlags ecbehavior, BehaviorElement element) |
| Create element. | |
| void | setFlag (String name, bool flagged) |
| Set flag. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
Static Public Member Functions | |
| static ECBehaviorBehaviorTreeFlags | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Public Attributes | |
| ECBehaviorBehaviorTree.Instance | pBehaviorTree |
| ECBehaviorBehaviorTree | pBehaviorTree |
| ECBehaviorBehaviorTreeFlags | pECBehavior |
| Dictionary | pFlags |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorBehaviorTree.
| ECBehaviorBehaviorTree.Instance Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.getBehaviorTree | ( | ) |
Behavior tree behavior or null.
| ECBehaviorBehaviorTree Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.getBehaviorTree | ( | ) |
Behavior tree behavior.
| ECBehaviorBehaviorTreeFlags Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.getFlag | ( | String | name | ) |
Flag is set.
| Array Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.getSetFlags | ( | ) |
List of set flags as Array of String.
| void Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
| Instance Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorBehaviorTree | behaviorTree | ||
| ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorBehaviorTree | behaviorTree, | ||
| String | id | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.new | ( | ECBehaviorBehaviorTreeFlags | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.setFlag | ( | String | name, |
| bool | flagged | ||
| ) |
Set flag.
| void Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Writes the element to a file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorBehaviorTree.Instance Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.pBehaviorTree |
| ECBehaviorBehaviorTree Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.pBehaviorTree |
| ECBehaviorBehaviorTreeFlags Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.pECBehavior |
| Dictionary Dragengine.Scenery.ECBehaviorBehaviorTreeFlags.Instance.pFlags |