|
Drag[en]gine Script Module DragonScript 1.32.1
|
Behavior instance. More...
Classes | |
| class | AttachableListener |
| Attachable listener. More... | |
Public Member Functions | |
| void | assignDynamicSkin (BehaviorElement parent) |
| Assign dynamic skin of parent if found. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | dispose () |
| Dispose of behavior instance. | |
| ECBehaviorAttachable.Instance | getAttachable () |
| Attachable behavior or null if not used. | |
| ECBehaviorComponent.Instance | getComponent () |
| Component behavior. | |
| ECBehaviorAttachDynamicSkin | getECBehavior () |
| Behavior. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorAttachDynamicSkin ecbehavior, BehaviorElement element) |
| Create element. | |
| void | removeDynamicSkin () |
| Removes dynamic skin if set. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Additional Inherited Members | |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.assignDynamicSkin | ( | BehaviorElement | parent | ) |
Assign dynamic skin of parent if found.
If dynamic skin is not found calls removeDynamicSkin().
| void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.attachToParent | ( | Element | parent | ) |
Attach element to object set by the mapper in the IGDE World Editor.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorAttachable.Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.getAttachable | ( | ) |
Attachable behavior or null if not used.
| ECBehaviorComponent.Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.getComponent | ( | ) |
Component behavior.
| ECBehaviorAttachDynamicSkin Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.getECBehavior | ( | ) |
Behavior.
| void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.new | ( | ECBehaviorAttachDynamicSkin | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.removeDynamicSkin | ( | ) |
Removes dynamic skin if set.