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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | dispose () |
| Dispose of behavior instance. | |
| ECBehaviorActorMover.Instance | getActorMover () |
| Actor mover behavior. | |
| ECBehaviorActorMoverUnstuck | getECBehavior () |
| Behavior. | |
| bool | getEnabled () |
| Enable unstucking. | |
| float | getInterval () |
| Update interval. | |
| float | getThreshold () |
| Distance threshold. | |
| void | init (StubElement stub) |
| Initialize from stub. | |
| bool | isTracking () |
| Behavior is tracking actor. | |
| Instance | new (ECBehaviorActorMoverUnstuck ecbehavior, BehaviorElement element) |
| Create behavior instance. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| void | setEnabled (bool enabled) |
| Set if unstucking is enabled. | |
| void | setInterval (float interval) |
| Set interval. | |
| void | setThreshold (float threshold) |
| Set distance threshold. | |
| void | startTracking () |
| Start tracking. | |
| void | stopTracking () |
| Stop tracking. | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | unstuckActor () |
| Unstuck actor. | |
| void | update (float elapsed) |
| Update tracking. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
Public Attributes | |
| ECBehaviorActorMover.Instance | pActorMover |
| ECBehaviorActorMoverUnstuck | pECBehavior |
| bool | pEnabled |
| float | pExpectedDistance |
| float | pInterval |
| DVector | pLastPosition |
| float | pMovedDistance |
| float | pThreshold |
| float | pUpdateElapsed |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorActorMover.Instance Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getActorMover | ( | ) |
Actor mover behavior.
| ECBehaviorActorMoverUnstuck Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getEnabled | ( | ) |
Enable unstucking.
| float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getInterval | ( | ) |
Update interval.
| float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getThreshold | ( | ) |
Distance threshold.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.init | ( | StubElement | stub | ) |
Initialize from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| bool Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.isTracking | ( | ) |
Behavior is tracking actor.
| Instance Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.new | ( | ECBehaviorActorMoverUnstuck | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create behavior instance.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read behavior from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.setEnabled | ( | bool | enabled | ) |
Set if unstucking is enabled.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.setInterval | ( | float | interval | ) |
Set interval.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.setThreshold | ( | float | threshold | ) |
Set distance threshold.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.startTracking | ( | ) |
Start tracking.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.stopTracking | ( | ) |
Stop tracking.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.unstuckActor | ( | ) |
Unstuck actor.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.update | ( | float | elapsed | ) |
Update tracking.
| void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write behavior to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorActorMover.Instance Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pActorMover |
| ECBehaviorActorMoverUnstuck Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pECBehavior |
| bool Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pEnabled |
| float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pExpectedDistance |
| float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pInterval |
| DVector Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pLastPosition |
| float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pMovedDistance |
| float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pThreshold |
| float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pUpdateElapsed |