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Drag[en]gine Script Module DragonScript 1.32.1
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Conversation condition and command controlling cutscene. More...
Classes | |
| class | Factory |
| Behavior factory. More... | |
| class | Instance |
| Behavior instance. More... | |
Public Member Functions | |
| bool | evaluateCondition (ECBehaviorConversationActor.Instance instance, Array arguments) |
| ConversationController | new (Instance instance) |
| void | runCommand (ECBehaviorConversationActor.Instance instance, Array arguments) |
Public Attributes | |
| Instance | pInstance |
Conversation condition and command controlling cutscene.
Checks if cutscene is playing, paused or stopped.
Start cutscene using animator with break points.
Resume cutscene if paused (hence waiting at a break point).
Stop cutscene if running
Loads synthesizer and starts playing it back. Attaches the speaker to the actor.
Start element animator. Can be called before or after "cutscene start".
| bool Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.evaluateCondition | ( | ECBehaviorConversationActor.Instance | instance, |
| Array | arguments | ||
| ) |
| ConversationController Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.new | ( | Instance | instance | ) |
| void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.runCommand | ( | ECBehaviorConversationActor.Instance | instance, |
| Array | arguments | ||
| ) |
| Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.pInstance |