Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.InputDeviceUpperBodyBone Class Reference

Convenience enumeration for upper body bones. More...

Inheritance diagram for Dragengine.InputDeviceUpperBodyBone:

Static Public Attributes

static final int chest = 4
 
static final int head = 6
 
static final int hips = 0
 
static final int leftArmLower = 10
 
static final int leftArmUpper = 9
 
static final int leftHandWrist = 12
 
static final int leftHandWristTwist = 11
 
static final int leftScapula = 8
 
static final int leftShoulder = 7
 
static final int neck = 5
 
static final int rightArmLower = 16
 
static final int rightArmUpper = 15
 
static final int rightHandWrist = 18
 
static final int rightHandWristTwist = 17
 
static final int rightScapula = 14
 
static final int rightShoulder = 13
 
static final int spineLower = 1
 
static final int spineMiddle = 2
 
static final int spineUpper = 3
 

Detailed Description

Convenience enumeration for upper body bones.

Version
1.31

Use as bone indices for devices with bone configuration InputDeviceBoneConfiguration::upperBody.

Member Data Documentation

◆ chest

final int Dragengine.InputDeviceUpperBodyBone.chest = 4
static

◆ head

final int Dragengine.InputDeviceUpperBodyBone.head = 6
static

◆ hips

final int Dragengine.InputDeviceUpperBodyBone.hips = 0
static

◆ leftArmLower

final int Dragengine.InputDeviceUpperBodyBone.leftArmLower = 10
static

◆ leftArmUpper

final int Dragengine.InputDeviceUpperBodyBone.leftArmUpper = 9
static

◆ leftHandWrist

final int Dragengine.InputDeviceUpperBodyBone.leftHandWrist = 12
static

◆ leftHandWristTwist

final int Dragengine.InputDeviceUpperBodyBone.leftHandWristTwist = 11
static

◆ leftScapula

final int Dragengine.InputDeviceUpperBodyBone.leftScapula = 8
static

◆ leftShoulder

final int Dragengine.InputDeviceUpperBodyBone.leftShoulder = 7
static

◆ neck

final int Dragengine.InputDeviceUpperBodyBone.neck = 5
static

◆ rightArmLower

final int Dragengine.InputDeviceUpperBodyBone.rightArmLower = 16
static

◆ rightArmUpper

final int Dragengine.InputDeviceUpperBodyBone.rightArmUpper = 15
static

◆ rightHandWrist

final int Dragengine.InputDeviceUpperBodyBone.rightHandWrist = 18
static

◆ rightHandWristTwist

final int Dragengine.InputDeviceUpperBodyBone.rightHandWristTwist = 17
static

◆ rightScapula

final int Dragengine.InputDeviceUpperBodyBone.rightScapula = 14
static

◆ rightShoulder

final int Dragengine.InputDeviceUpperBodyBone.rightShoulder = 13
static

◆ spineLower

final int Dragengine.InputDeviceUpperBodyBone.spineLower = 1
static

◆ spineMiddle

final int Dragengine.InputDeviceUpperBodyBone.spineMiddle = 2
static

◆ spineUpper

final int Dragengine.InputDeviceUpperBodyBone.spineUpper = 3
static

The documentation for this class was generated from the following file: