Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.InputDeviceFullBodyBone Class Reference

Convenience enumeration for full body bones. More...

Inheritance diagram for Dragengine.InputDeviceFullBodyBone:

Static Public Attributes

static final int chest = 4
 
static final int head = 6
 
static final int hips = 0
 
static final int leftArmLower = 10
 
static final int leftArmUpper = 9
 
static final int leftFootAnkle = 22
 
static final int leftFootAnkleTwist = 21
 
static final int leftFootBall = 25
 
static final int leftFootSubtalar = 23
 
static final int leftFootTransverse = 24
 
static final int leftHandWrist = 12
 
static final int leftHandWristTwist = 11
 
static final int leftLowerLeg = 20
 
static final int leftScapula = 8
 
static final int leftShoulder = 7
 
static final int leftUpperLeg = 19
 
static final int neck = 5
 
static final int rightArmLower = 16
 
static final int rightArmUpper = 15
 
static final int rightFootAnkle = 29
 
static final int rightFootAnkleTwist = 28
 
static final int rightFootBall = 32
 
static final int rightFootSubtalar = 30
 
static final int rightFootTransverse = 31
 
static final int rightHandWrist = 18
 
static final int rightHandWristTwist = 17
 
static final int rightLowerLeg = 27
 
static final int rightScapula = 14
 
static final int rightShoulder = 13
 
static final int rightUpperLeg = 26
 
static final int spineLower = 1
 
static final int spineMiddle = 2
 
static final int spineUpper = 3
 

Detailed Description

Convenience enumeration for full body bones.

Version
1.31

Use as bone indices for devices with bone configuration InputDeviceBoneConfiguration::fullBody.

The first 19 bones are shared with InputDeviceBoneConfiguration::upperBody .

Member Data Documentation

◆ chest

final int Dragengine.InputDeviceFullBodyBone.chest = 4
static

◆ head

final int Dragengine.InputDeviceFullBodyBone.head = 6
static

◆ hips

final int Dragengine.InputDeviceFullBodyBone.hips = 0
static

◆ leftArmLower

final int Dragengine.InputDeviceFullBodyBone.leftArmLower = 10
static

◆ leftArmUpper

final int Dragengine.InputDeviceFullBodyBone.leftArmUpper = 9
static

◆ leftFootAnkle

final int Dragengine.InputDeviceFullBodyBone.leftFootAnkle = 22
static

◆ leftFootAnkleTwist

final int Dragengine.InputDeviceFullBodyBone.leftFootAnkleTwist = 21
static

◆ leftFootBall

final int Dragengine.InputDeviceFullBodyBone.leftFootBall = 25
static

◆ leftFootSubtalar

final int Dragengine.InputDeviceFullBodyBone.leftFootSubtalar = 23
static

◆ leftFootTransverse

final int Dragengine.InputDeviceFullBodyBone.leftFootTransverse = 24
static

◆ leftHandWrist

final int Dragengine.InputDeviceFullBodyBone.leftHandWrist = 12
static

◆ leftHandWristTwist

final int Dragengine.InputDeviceFullBodyBone.leftHandWristTwist = 11
static

◆ leftLowerLeg

final int Dragengine.InputDeviceFullBodyBone.leftLowerLeg = 20
static

◆ leftScapula

final int Dragengine.InputDeviceFullBodyBone.leftScapula = 8
static

◆ leftShoulder

final int Dragengine.InputDeviceFullBodyBone.leftShoulder = 7
static

◆ leftUpperLeg

final int Dragengine.InputDeviceFullBodyBone.leftUpperLeg = 19
static

◆ neck

final int Dragengine.InputDeviceFullBodyBone.neck = 5
static

◆ rightArmLower

final int Dragengine.InputDeviceFullBodyBone.rightArmLower = 16
static

◆ rightArmUpper

final int Dragengine.InputDeviceFullBodyBone.rightArmUpper = 15
static

◆ rightFootAnkle

final int Dragengine.InputDeviceFullBodyBone.rightFootAnkle = 29
static

◆ rightFootAnkleTwist

final int Dragengine.InputDeviceFullBodyBone.rightFootAnkleTwist = 28
static

◆ rightFootBall

final int Dragengine.InputDeviceFullBodyBone.rightFootBall = 32
static

◆ rightFootSubtalar

final int Dragengine.InputDeviceFullBodyBone.rightFootSubtalar = 30
static

◆ rightFootTransverse

final int Dragengine.InputDeviceFullBodyBone.rightFootTransverse = 31
static

◆ rightHandWrist

final int Dragengine.InputDeviceFullBodyBone.rightHandWrist = 18
static

◆ rightHandWristTwist

final int Dragengine.InputDeviceFullBodyBone.rightHandWristTwist = 17
static

◆ rightLowerLeg

final int Dragengine.InputDeviceFullBodyBone.rightLowerLeg = 27
static

◆ rightScapula

final int Dragengine.InputDeviceFullBodyBone.rightScapula = 14
static

◆ rightShoulder

final int Dragengine.InputDeviceFullBodyBone.rightShoulder = 13
static

◆ rightUpperLeg

final int Dragengine.InputDeviceFullBodyBone.rightUpperLeg = 26
static

◆ spineLower

final int Dragengine.InputDeviceFullBodyBone.spineLower = 1
static

◆ spineMiddle

final int Dragengine.InputDeviceFullBodyBone.spineMiddle = 2
static

◆ spineUpper

final int Dragengine.InputDeviceFullBodyBone.spineUpper = 3
static

The documentation for this class was generated from the following file: