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Drag[en]gine Script Module DragonScript 1.32.1
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Non-interactive prop for InteractiveMainMenu. More...
Public Member Functions | |
| void | activate () |
| Start playing back activation part of animator if present. | |
| void | deactivate () |
| Start playing back deactivate part of animator if present. | |
| InteractiveMainMenu | getMainMenu () |
| Main menu. | |
| ECBehaviorTwoStateAnimated.Instance | getTwoStateAnimated () |
| Two state animated. | |
| IMMProp | new (IMMPropClass eclass) |
| Create element. | |
| void | reset () |
| Reset initial state immediately. | |
| void | setActivated () |
| Set activated immediately. | |
| void | visit (ElementVisitor visitor) |
| Visit element. | |
Non-interactive prop for InteractiveMainMenu.
Shows a simple element with optional animator. If animator is used it can have up to one controller.
If first controller is present it has to be non-clamped controller and is incremented by the elapsed time to provide a continous idle animation.
| void Dragengine.Gui.MainMenus.Interactive.IMMProp.activate | ( | ) |
Start playing back activation part of animator if present.
| void Dragengine.Gui.MainMenus.Interactive.IMMProp.deactivate | ( | ) |
Start playing back deactivate part of animator if present.
| InteractiveMainMenu Dragengine.Gui.MainMenus.Interactive.IMMProp.getMainMenu | ( | ) |
Main menu.
| ECBehaviorTwoStateAnimated.Instance Dragengine.Gui.MainMenus.Interactive.IMMProp.getTwoStateAnimated | ( | ) |
Two state animated.
| IMMProp Dragengine.Gui.MainMenus.Interactive.IMMProp.new | ( | IMMPropClass | eclass | ) |
Create element.
| void Dragengine.Gui.MainMenus.Interactive.IMMProp.reset | ( | ) |
Reset initial state immediately.
| void Dragengine.Gui.MainMenus.Interactive.IMMProp.setActivated | ( | ) |
Set activated immediately.
| void Dragengine.Gui.MainMenus.Interactive.IMMProp.visit | ( | ElementVisitor | visitor | ) |
Visit element.
Reimplemented in Dragengine.Gui.MainMenus.Interactive.IMMHotSpot.