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Drag[en]gine Script Module DragonScript 1.32.1
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Conversation state. More...
Public Member Functions | |
| State | new () |
Public Attributes | |
| CActionActorSpeak | actionActorSpeak |
| Open actor speak conversation action or null. | |
| CActionCameraShot | actionCameraShot |
| Open camera shot conversation action or null. | |
| CActionIfElse | actionIfElse |
| Open if-else conversation action or null. | |
| CActionPlayerChoice | actionPlayerChoice |
| Open player-choice conversation action or null. | |
| Array | actions |
| Array of ConversationAction to add created actions to. | |
| SimpleConversationActor | actor |
| Open actor speak simple conversation actor or null. | |
| StringID | actorCameraId |
| OPen actor speak simple conversation actor camera shot identifier or null. | |
| float | alignTime |
| Align time in seconds to apply to the next action. | |
| bool | clearFacePoses |
| Clear face poses before adding new face pose. | |
| bool | clearGestures |
| Clear gestures before adding new gesture. | |
| bool | clearLookAts |
| Clear look-at before adding new look-at. | |
| Conversation | conversation |
| Conversation. | |
| Dictionary | conversationActors |
| Dictionary of known ConversationActor to look up speech animations. | |
| float | facePoseTime |
| Current face pose time in seconds. | |
| int | forceCameraShotCounter |
| Speak action counter. | |
| Gesture | gesture |
| Gesture to add to speech or null. | |
| float | gestureTime |
| Current gesture time in seconds. | |
| float | lookAtTime |
| Current look-at time in seconds. | |
| float | pauseTime |
| Pause time in seconds to apply to the next action. | |
| ConversationPlayback | playback |
| Conversation playback. | |
| SimpleConversation | simpleConversation |
| Simple action the snippet belongs to. | |
| SimpleConversationSnippet | snippet |
| Snippet to convert. | |
| SpeechAnimation | speechAnimation |
| Open actor speak speech animation or null. | |
| float | speechTime |
| Current speech time in seconds. | |
| SimpleConversationAction.WaitMode | waitMode |
| Wait mode to use for next action. | |
Conversation state.
| State Dragengine.ConversationSystem.SimpleConversationConverter.State.new | ( | ) |
| CActionActorSpeak Dragengine.ConversationSystem.SimpleConversationConverter.State.actionActorSpeak |
Open actor speak conversation action or null.
| CActionCameraShot Dragengine.ConversationSystem.SimpleConversationConverter.State.actionCameraShot |
Open camera shot conversation action or null.
| CActionIfElse Dragengine.ConversationSystem.SimpleConversationConverter.State.actionIfElse |
Open if-else conversation action or null.
| CActionPlayerChoice Dragengine.ConversationSystem.SimpleConversationConverter.State.actionPlayerChoice |
Open player-choice conversation action or null.
| Array Dragengine.ConversationSystem.SimpleConversationConverter.State.actions |
Array of ConversationAction to add created actions to.
| SimpleConversationActor Dragengine.ConversationSystem.SimpleConversationConverter.State.actor |
Open actor speak simple conversation actor or null.
| StringID Dragengine.ConversationSystem.SimpleConversationConverter.State.actorCameraId |
OPen actor speak simple conversation actor camera shot identifier or null.
| float Dragengine.ConversationSystem.SimpleConversationConverter.State.alignTime |
Align time in seconds to apply to the next action.
| bool Dragengine.ConversationSystem.SimpleConversationConverter.State.clearFacePoses |
Clear face poses before adding new face pose.
| bool Dragengine.ConversationSystem.SimpleConversationConverter.State.clearGestures |
Clear gestures before adding new gesture.
| bool Dragengine.ConversationSystem.SimpleConversationConverter.State.clearLookAts |
Clear look-at before adding new look-at.
| Conversation Dragengine.ConversationSystem.SimpleConversationConverter.State.conversation |
Conversation.
| Dictionary Dragengine.ConversationSystem.SimpleConversationConverter.State.conversationActors |
Dictionary of known ConversationActor to look up speech animations.
Maps StringID key (actor identifier or actor alias) to ConversationActor value. Dictionary is shared across sub states since it serves only as helper data.
| float Dragengine.ConversationSystem.SimpleConversationConverter.State.facePoseTime |
Current face pose time in seconds.
| int Dragengine.ConversationSystem.SimpleConversationConverter.State.forceCameraShotCounter |
Speak action counter.
| Gesture Dragengine.ConversationSystem.SimpleConversationConverter.State.gesture |
Gesture to add to speech or null.
| float Dragengine.ConversationSystem.SimpleConversationConverter.State.gestureTime |
Current gesture time in seconds.
| float Dragengine.ConversationSystem.SimpleConversationConverter.State.lookAtTime |
Current look-at time in seconds.
| float Dragengine.ConversationSystem.SimpleConversationConverter.State.pauseTime |
Pause time in seconds to apply to the next action.
| ConversationPlayback Dragengine.ConversationSystem.SimpleConversationConverter.State.playback |
Conversation playback.
| SimpleConversation Dragengine.ConversationSystem.SimpleConversationConverter.State.simpleConversation |
Simple action the snippet belongs to.
| SimpleConversationSnippet Dragengine.ConversationSystem.SimpleConversationConverter.State.snippet |
Snippet to convert.
| SpeechAnimation Dragengine.ConversationSystem.SimpleConversationConverter.State.speechAnimation |
Open actor speak speech animation or null.
| float Dragengine.ConversationSystem.SimpleConversationConverter.State.speechTime |
Current speech time in seconds.
| SimpleConversationAction.WaitMode Dragengine.ConversationSystem.SimpleConversationConverter.State.waitMode |
Wait mode to use for next action.