Drag[en]gine Script Module DragonScript 1.32.1
Loading...
Searching...
No Matches
Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge Class Reference

Bridge from BAAMovement to BAAStateMachineEvent. More...

Inheritance diagram for Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge:

Public Member Functions

void analogLookLR (float amount, bool sticky)
 
void analogLookUD (float amount, bool sticky)
 
void analogMoveFB (float amount, bool sticky)
 
void analogMoveLR (float amount, bool sticky)
 
void crouchStart ()
 
void crouchStop ()
 
void crouchToggle ()
 
void lookDownStart ()
 
void lookDownStop ()
 
void lookLeftStart ()
 
void lookLeftStop ()
 
void lookRightStart ()
 
void lookRightStop ()
 
void lookUpStart ()
 
void lookUpStop ()
 
void moveBackwardStart ()
 
void moveBackwardStop ()
 
void moveForwardStart ()
 
void moveForwardStop ()
 
void moveLeftStart ()
 
void moveLeftStop ()
 
void moveRightStart ()
 
void moveRightStop ()
 
StateMachineEventBridge new (BAAStateMachineEvent target)
 
void runStart ()
 
void runStop ()
 
void runToggle ()
 

Public Attributes

BAAStateMachineEvent pTarget
 

Detailed Description

Bridge from BAAMovement to BAAStateMachineEvent.

Version
1.26

Send events match BAAMovement function named with prefix "movement.".

Member Function Documentation

◆ analogLookLR()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.analogLookLR ( float  amount,
bool  sticky 
)

◆ analogLookUD()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.analogLookUD ( float  amount,
bool  sticky 
)

◆ analogMoveFB()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.analogMoveFB ( float  amount,
bool  sticky 
)

◆ analogMoveLR()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.analogMoveLR ( float  amount,
bool  sticky 
)

◆ crouchStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.crouchStart ( )

◆ crouchStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.crouchStop ( )

◆ crouchToggle()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.crouchToggle ( )

◆ lookDownStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookDownStart ( )

◆ lookDownStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookDownStop ( )

◆ lookLeftStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookLeftStart ( )

◆ lookLeftStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookLeftStop ( )

◆ lookRightStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookRightStart ( )

◆ lookRightStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookRightStop ( )

◆ lookUpStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookUpStart ( )

◆ lookUpStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.lookUpStop ( )

◆ moveBackwardStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveBackwardStart ( )

◆ moveBackwardStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveBackwardStop ( )

◆ moveForwardStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveForwardStart ( )

◆ moveForwardStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveForwardStop ( )

◆ moveLeftStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveLeftStart ( )

◆ moveLeftStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveLeftStop ( )

◆ moveRightStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveRightStart ( )

◆ moveRightStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.moveRightStop ( )

◆ new()

StateMachineEventBridge Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.new ( BAAStateMachineEvent  target)

◆ runStart()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.runStart ( )

◆ runStop()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.runStop ( )

◆ runToggle()

void Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.runToggle ( )

Member Data Documentation

◆ pTarget

BAAStateMachineEvent Dragengine.Commands.CommandsBAAMovement.StateMachineEventBridge.pTarget

The documentation for this class was generated from the following file: