Viseme result.
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◆ getViseme()
| Viseme Dragengine.Audio.LipSync.LipSync.VisemeResult.getViseme |
( |
| ) |
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◆ getWeight()
| float Dragengine.Audio.LipSync.LipSync.VisemeResult.getWeight |
( |
| ) |
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Get viseme weight in range 0 to 1.
◆ getWeightFilter()
| OneEuroFilter Dragengine.Audio.LipSync.LipSync.VisemeResult.getWeightFilter |
( |
| ) |
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◆ getWeightSmooth()
| float Dragengine.Audio.LipSync.LipSync.VisemeResult.getWeightSmooth |
( |
| ) |
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Get smoothed viseme weight in range 0 to 1.
Use this value for animation character mouth.
◆ new()
◆ setWeight()
| void Dragengine.Audio.LipSync.LipSync.VisemeResult.setWeight |
( |
float |
value | ) |
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Set viseme weight in range 0 to 1.
◆ setWeightSmooth()
| void Dragengine.Audio.LipSync.LipSync.VisemeResult.setWeightSmooth |
( |
float |
value | ) |
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Set smoothed viseme weight in range 0 to 1.
◆ pViseme
| Viseme Dragengine.Audio.LipSync.LipSync.VisemeResult.pViseme |
◆ pWeight
| float Dragengine.Audio.LipSync.LipSync.VisemeResult.pWeight |
◆ pWeightFilter
| OneEuroFilter Dragengine.Audio.LipSync.LipSync.VisemeResult.pWeightFilter |
The documentation for this class was generated from the following file: