Drag[en]gine Script Module DragonScript 1.24
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Behavior instance. More...
Public Member Functions | |
Instance | new (ECBehaviorPlaySoundRandom ecbehavior, BehaviorElement element) |
Create element. | |
Sound | randomSound () |
Random sound or null if the list is empty. | |
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void | dispose () |
Dispose of composeable instance. | |
String | getBone () |
Relative bone or null. | |
int | getBoneIndex () |
Relative bone index. | |
ECBehaviorCollider.Instance | getCollider () |
Collider or null if not used. | |
ECBehaviorComponent.Instance | getComponent () |
Component or null if not used. | |
float | getDistanceOffset () |
Distance offset for attenuation calculation. | |
ECBehaviorPlaySound | getECBehavior () |
Behavior. | |
Quaternion | getOrientation () |
Relative orientation. | |
float | getPlaySpeed () |
Play speed. | |
Vector | getPosition () |
Relative position. | |
float | getRange () |
Range. | |
float | getRollOff () |
Roll-off factor. | |
Sound | getSound () |
Sound to play. | |
SpeakerType | getSpeakerType () |
Speaker type. | |
ECBehaviorTriggered.Instance | getTrigger () |
Trigger play or null if not used. | |
float | getVolume () |
Volume. | |
void | init (StubElement stub) |
Initialize element from stub. | |
Instance | new (ECBehaviorPlaySound ecbehavior, BehaviorElement element) |
Create element. | |
Speaker | play () |
Play sound as one shot speaker. | |
void | setDistanceOffset (float distanceOffset) |
Set distance offset for attenuation calculation. | |
void | updateBoneIndex () |
Update bone index. | |
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void | addToGameWorld () |
Add element to game world. | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. | |
void | enterFrame () |
Frame update started. | |
void | geometryChanged () |
Position or orientation changed. | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. | |
int | getInstanceIndex () |
Behavior instance index. | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. | |
void | removeFromGameWorld () |
Remove element from game world. | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. | |
bool | requiresThink () |
Behavior instance requires think() to be called. | |
void | stateChanged () |
State changed (visble, touchable). | |
void | think (float elapsed) |
Think about what to do for the next frame update. | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. | |
Protected Member Functions | |
Speaker | createSpeaker () |
Create speaker modified to use random sound. | |
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void | positionSpeaker (Speaker speaker) |
Position speaker. | |
void | setBone (String bone) |
Set relative bone or null. | |
void | setOrientation (Quaternion orientation) |
Set relative orientation. | |
void | setPlaySpeed (float playSpeed) |
Set play speed. | |
void | setPosition (Vector position) |
Set relative position. | |
void | setRange (float range) |
Set range. | |
void | setRollOff (float rollOff) |
Set roll-off factor. | |
void | setSound (Sound sound) |
Set sound to play. | |
void | setSpeakerType (SpeakerType type) |
Set speaker type. | |
void | setVolume (float volume) |
Set volume. | |
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void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. | |
Behavior instance.
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protected |
Create speaker modified to use random sound.
Reimplemented from Dragengine.Scenery.ECBehaviorPlaySound.Instance.
Instance Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.new | ( | ECBehaviorPlaySoundRandom | ecbehavior, |
BehaviorElement | element | ||
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Create element.
Sound Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.randomSound | ( | ) |
Random sound or null if the list is empty.