Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorPlayerInputMove.LocomotionType Enum Reference

Locomotion type. More...

Public Attributes

 fps
 
 natural
 
 vehicle
 

Detailed Description

Locomotion type.

Member Data Documentation

◆ fps

Dragengine.Scenery.ECBehaviorPlayerInputMove.LocomotionType.fps

Configuration useful for FPS type games where the actor is always oriented into the direction the player is looking. This configuration typically uses an 8-direction animator representing the actor moving into any direction relative to the looking direction.

Interferes with ECBehaviorPlayerInputTurn since both behaviors modify the locomotion turning value.

◆ natural

Dragengine.Scenery.ECBehaviorPlayerInputMove.LocomotionType.natural

Default locomotion working best for actors moving in a natural way. The actor moves into the direction it is looking. The body is oriented into the walking direction if the actor is moving.

Interferes with ECBehaviorPlayerInputTurn since both behaviors modify the locomotion turning value.

◆ vehicle

Dragengine.Scenery.ECBehaviorPlayerInputMove.LocomotionType.vehicle

Configuration useful for vehicle type actors like tanks which move into the direction their body is oriented while allowing to freely look around.

Does not interfere with ECBehaviorPlayerInputTurn since this behavior does not modify the locomotion turning value.


The documentation for this enum was generated from the following file: