Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.SpawnPointClass Class Reference

Spawn point for actors and props. More...

Inheritance diagram for Dragengine.Scenery.SpawnPointClass:
Dragengine.Scenery.ElementClass Dragengine.ResourceListener

Public Member Functions

void createAndAddElement (StubElement stub, GameWorld gameWorld)
 Create element from given stub and add it to game world. More...
 
ECPString getName ()
 Name. More...
 
SpawnPointClass new ()
 
SpawnPointClass new (String className)
 
- Public Member Functions inherited from Dragengine.Scenery.ElementClass
void addProperty (ElementClassProperty property)
 Add property. More...
 
void copyPropertyValues (ElementClass eclass)
 Copy values of properties from another class to properties of this class. More...
 
Element createElement (StubElement stub)
 Create element instance from stub. More...
 
void dispose ()
 Dispose of element class. More...
 
ElementClass duplicateNamed (String classname)
 Create duplicate of class with new name. More...
 
bool equals (Object obj)
 Element class is equal to another object. More...
 
void failedLoading (String path, ResourceLoaderType resourceType)
 Resource failed loading. More...
 
void finishedLoading (String path, ResourceLoaderType resourceType, Object resource)
 Resource finished loading successfully. More...
 
void forEachProperty (Block ablock)
 Visit properties with block with parameter ElementClass. More...
 
String getBasePath ()
 Base path for relative loading of resource properties. More...
 
CodecPropertyString getCodecPropertyString ()
 Property codec helper. More...
 
bool getIsXmlElementClass ()
 Element class is an XML element class. More...
 
bool getPersistable ()
 Element class is persistable to file writers. More...
 
int getPropertyCount ()
 Number of properties. More...
 
ElementClassProperty getPropertyNamed (String name)
 Named property or null if absent. More...
 
Array getPropertyNames ()
 List of property names as array of strings. More...
 
TSTriggerExpressionParser getTriggerExpressionParser ()
 Trigger expression parser. More...
 
int hashCode ()
 Hash code. More...
 
bool hasPropertyNamed (String name)
 Named property is present. More...
 
Object injectProperty (Object injectValue, Block ablock)
 Process value visiting properties. More...
 
void loadAndAddElement (PersistencyEnvironment env, StubElement stub, FileReader reader, GameWorld gameWorld)
 Load element from file reader and add it to game world. More...
 
Element loadElement (PersistencyEnvironment env, StubElement stub, FileReader reader)
 Load element from file reader. More...
 
void removeAllProperties ()
 Remove all properties. More...
 
void removeProperty (ElementClassProperty property)
 Remove property. More...
 
void setBasePath (String path)
 Set base path for relative loading of resource properties. More...
 
void setIsXmlElementClass (bool isXmlElementClass)
 Set if element class is an XML element class. More...
 
void setPersistable (bool persistable)
 Set element class is persistable to file writers. More...
 
void setPropertyValue (String name, Object value)
 Set value of named property. More...
 
Notification

Additional Inherited Members

- Static Public Member Functions inherited from Dragengine.Scenery.ElementClass
static CodecPropertyString getSharedCodecPropertyString ()
 Shared property codec helper. More...
 
static TSTriggerExpressionParser getSharedTriggerExpressionParser ()
 Shared trigger expression parser. More...
 
static void setSharedCodecPropertyString (CodecPropertyString codec)
 Set shared property codec helper. More...
 
static void setSharedTriggerExpressionParser (TSTriggerExpressionParser parser)
 Set shared trigger expression parser. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.ElementClass
Element createElement ()
 Create element instance. More...
 

Detailed Description

Spawn point for actors and props.

Spawn points have a unique name and are added to the SpawnPointList of a GameWorld.

Member Function Documentation

◆ createAndAddElement()

void Dragengine.Scenery.SpawnPointClass.createAndAddElement ( StubElement  stub,
GameWorld  gameWorld 
)

Create element from given stub and add it to game world.

Adds spawn point to game world.

Reimplemented from Dragengine.Scenery.ElementClass.

◆ getName()

ECPString Dragengine.Scenery.SpawnPointClass.getName ( )

Name.

◆ new() [1/2]

SpawnPointClass Dragengine.Scenery.SpawnPointClass.new ( )

Creates a new SpawnPointClass object.

◆ new() [2/2]

SpawnPointClass Dragengine.Scenery.SpawnPointClass.new ( String  className)

Creates a new SpawnPointClass object.

Reimplemented from Dragengine.Scenery.ElementClass.


The documentation for this class was generated from the following file: