Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.SkyLayer Class Reference

Sky layer. More...

Inheritance diagram for Dragengine.Scenery.SkyLayer:

Public Member Functions

Management
Sky getSky ()
 Owner sky. More...
 
int getLayerIndex ()
 Layer index. More...
 
Layers
Vector getOffset ()
 Relative offset of layer center. More...
 
void setOffset (Vector offset)
 Set relative offset of layer center. More...
 
Vector getOrientation ()
 Orientation. More...
 
void setOrientation (Vector orientation)
 Set orientation. More...
 
Color getColor ()
 Tint color. More...
 
void setColor (Color color)
 Set tint color. More...
 
float getIntensity ()
 Intensity. More...
 
void setIntensity (float intensity)
 Set intensity. More...
 
float getTransparency ()
 Transparency. More...
 
void setTransparency (float transparency)
 Set transparency. More...
 
Skin getSkin ()
 Skin or null to use background color only. More...
 
void setSkin (Skin skin)
 Set skin or null to use background color only. More...
 
Quaternion getLightOrientation ()
 Light orientation. More...
 
void setLightOrientation (Quaternion orientation)
 Set light orientation. More...
 
Color getLightColor ()
 Light color. More...
 
void setLightColor (Color color)
 Set light color. More...
 
float getLightIntensity ()
 Direct light intensity. More...
 
void setLightIntensity (float intensity)
 Set direct light intensity. More...
 
float getAmbientIntensity ()
 Diffuse ambient light intensity. More...
 
void setAmbientIntensity (float intensity)
 Set diffuse ambient light intensity. More...
 
int getBodyCount ()
 Number of bodies. More...
 
void setBodyCount (int count)
 Set number of bodies. More...
 
SkyBody getBodyAt (int index)
 Get wrapper for body. More...
 
SkyTarget getTarget (SkyLayerTargetType target)
 Get wrapper for parameter. More...
 
bool getMuliplyBySkyLight ()
 Layer intensity is multiplied by total sky light intensity. More...
 
void setMultiplyBySkyLight (bool multiply)
 Set if layer intensity is multiplied by total sky light intensity. More...
 
bool getMuliplyBySkyColor ()
 Layer color is multiplied by total sky light color. More...
 
void setMultiplyBySkyColor (bool multiply)
 Set if layer color is multiplied by total sky light color. More...
 

Detailed Description

Sky layer.

Wraps a sky layer by layer index. Valid only as long as the wrapped sky does not change layer layout. The user is responsible to call Sky.contentChanged() after changing one or more layers. Sky layers should not be changed if possible after being used in sky instances.

The TARGET_ROTATION_* rotation is applied ontop of the layer orientation. This allows to define planetary movement with the layer orientation representing the planet orbit coordinate frame and TARGET_ROTATION_X for example rotating the planet along the x axis easily.

Member Function Documentation

◆ getAmbientIntensity()

float Dragengine.Scenery.SkyLayer.getAmbientIntensity ( )

Diffuse ambient light intensity.

◆ getBodyAt()

SkyBody Dragengine.Scenery.SkyLayer.getBodyAt ( int  index)

Get wrapper for body.

Warning
The wrapper is only valid as long as the layer structure in the parent sky is not changed and the body layout is not changed.
Exceptions
EOutOfBoundarybody is less than 0 or larger than or equal to getBodyCount().

◆ getBodyCount()

int Dragengine.Scenery.SkyLayer.getBodyCount ( )

Number of bodies.

◆ getColor()

Color Dragengine.Scenery.SkyLayer.getColor ( )

Tint color.

◆ getIntensity()

float Dragengine.Scenery.SkyLayer.getIntensity ( )

Intensity.

◆ getLayerIndex()

int Dragengine.Scenery.SkyLayer.getLayerIndex ( )

Layer index.

◆ getLightColor()

Color Dragengine.Scenery.SkyLayer.getLightColor ( )

Light color.

◆ getLightIntensity()

float Dragengine.Scenery.SkyLayer.getLightIntensity ( )

Direct light intensity.

◆ getLightOrientation()

Quaternion Dragengine.Scenery.SkyLayer.getLightOrientation ( )

Light orientation.

◆ getMuliplyBySkyColor()

bool Dragengine.Scenery.SkyLayer.getMuliplyBySkyColor ( )

Layer color is multiplied by total sky light color.

◆ getMuliplyBySkyLight()

bool Dragengine.Scenery.SkyLayer.getMuliplyBySkyLight ( )

Layer intensity is multiplied by total sky light intensity.

◆ getOffset()

Vector Dragengine.Scenery.SkyLayer.getOffset ( )

Relative offset of layer center.

◆ getOrientation()

Vector Dragengine.Scenery.SkyLayer.getOrientation ( )

Orientation.

◆ getSkin()

Skin Dragengine.Scenery.SkyLayer.getSkin ( )

Skin or null to use background color only.

◆ getSky()

Sky Dragengine.Scenery.SkyLayer.getSky ( )

Owner sky.

◆ getTarget()

SkyTarget Dragengine.Scenery.SkyLayer.getTarget ( SkyLayerTargetType  target)

Get wrapper for parameter.

Warning
The wrapper is only valid as long as the layer structure in the parent sky is not changed.

◆ getTransparency()

float Dragengine.Scenery.SkyLayer.getTransparency ( )

Transparency.

◆ setAmbientIntensity()

void Dragengine.Scenery.SkyLayer.setAmbientIntensity ( float  intensity)

Set diffuse ambient light intensity.

◆ setBodyCount()

void Dragengine.Scenery.SkyLayer.setBodyCount ( int  count)

Set number of bodies.

Sets all bodies to default vaules.

◆ setColor()

void Dragengine.Scenery.SkyLayer.setColor ( Color  color)

Set tint color.

◆ setIntensity()

void Dragengine.Scenery.SkyLayer.setIntensity ( float  intensity)

Set intensity.

◆ setLightColor()

void Dragengine.Scenery.SkyLayer.setLightColor ( Color  color)

Set light color.

◆ setLightIntensity()

void Dragengine.Scenery.SkyLayer.setLightIntensity ( float  intensity)

Set direct light intensity.

◆ setLightOrientation()

void Dragengine.Scenery.SkyLayer.setLightOrientation ( Quaternion  orientation)

Set light orientation.

◆ setMultiplyBySkyColor()

void Dragengine.Scenery.SkyLayer.setMultiplyBySkyColor ( bool  multiply)

Set if layer color is multiplied by total sky light color.

◆ setMultiplyBySkyLight()

void Dragengine.Scenery.SkyLayer.setMultiplyBySkyLight ( bool  multiply)

Set if layer intensity is multiplied by total sky light intensity.

◆ setOffset()

void Dragengine.Scenery.SkyLayer.setOffset ( Vector  offset)

Set relative offset of layer center.

◆ setOrientation()

void Dragengine.Scenery.SkyLayer.setOrientation ( Vector  orientation)

Set orientation.

◆ setSkin()

void Dragengine.Scenery.SkyLayer.setSkin ( Skin  skin)

Set skin or null to use background color only.

◆ setTransparency()

void Dragengine.Scenery.SkyLayer.setTransparency ( float  transparency)

Set transparency.


The documentation for this class was generated from the following file: