Drag[en]gine Script Module DragonScript
1.21
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Use random element class from a list of element classes. More...
Public Member Functions | |
Element | createElement (StubElement stub) |
Create element instance from stub. More... | |
void | dispose () |
Dispose of element class. More... | |
ElementClass | duplicateNamed (String classname) |
Create named element class based on this class. More... | |
ECPElementClassList | getElementClasses () |
Element class list to choose from. More... | |
ECPFloat | getGenerateChance () |
Chance for element to be generated at all. More... | |
ECPVector | getMaxRandomRotation () |
Maximum random rotation. More... | |
ECPFloat | getMaxRandomScale () |
Maximum random scaling. More... | |
ECPVector | getMinRandomRotation () |
Minimum random rotation. More... | |
ECPFloat | getMinRandomScale () |
Minimum random scaling. More... | |
ECPBoolean | getRandomRotScale () |
Randomize rotation and scaling. More... | |
void | loadAndAddElement (PersistencyEnvironment env, StubElement stub, FileReader reader, GameWorld gameWorld) |
Load element from file reader and add it to game world. More... | |
Element | loadElement (PersistencyEnvironment env, StubElement stub, FileReader reader) |
Load element from file reader. More... | |
RandomElementClass | new (ElementClassList eclassList) |
Create element class. More... | |
RandomElementClass | new (String className, ElementClassList eclassList) |
Create element class. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClass | |
void | addProperty (ElementClassProperty property) |
Add property. More... | |
void | copyPropertyValues (ElementClass eclass) |
Copy values of properties from another class to properties of this class. More... | |
void | createAndAddElement (StubElement stub, GameWorld gameWorld) |
Create element from given stub and add it to game world. More... | |
bool | equals (Object obj) |
Element class is equal to another object. More... | |
void | failedLoading (String path, ResourceLoaderType resourceType) |
Resource failed loading. More... | |
void | finishedLoading (String path, ResourceLoaderType resourceType, Object resource) |
Resource finished loading successfully. More... | |
void | forEachProperty (Block ablock) |
Visit properties with block with parameter ElementClass. More... | |
String | getBasePath () |
Base path for relative loading of resource properties. More... | |
CodecPropertyString | getCodecPropertyString () |
Property codec helper. More... | |
bool | getIsXmlElementClass () |
Element class is an XML element class. More... | |
bool | getPersistable () |
Element class is persistable to file writers. More... | |
int | getPropertyCount () |
Number of properties. More... | |
ElementClassProperty | getPropertyNamed (String name) |
Named property or null if absent. More... | |
Array | getPropertyNames () |
List of property names as array of strings. More... | |
TSTriggerExpressionParser | getTriggerExpressionParser () |
Trigger expression parser. More... | |
int | hashCode () |
Hash code. More... | |
bool | hasPropertyNamed (String name) |
Named property is present. More... | |
Object | injectProperty (Object injectValue, Block ablock) |
Process value visiting properties. More... | |
ElementClass | new (String className) |
Create element class. More... | |
void | removeAllProperties () |
Remove all properties. More... | |
void | removeProperty (ElementClassProperty property) |
Remove property. More... | |
void | setBasePath (String path) |
Set base path for relative loading of resource properties. More... | |
void | setIsXmlElementClass (bool isXmlElementClass) |
Set if element class is an XML element class. More... | |
void | setPersistable (bool persistable) |
Set element class is persistable to file writers. More... | |
void | setPropertyValue (String name, Object value) |
Set value of named property. More... | |
Notification |
Protected Member Functions | |
Element | createElement () |
Create element instance. More... | |
void | modifyStub (StubElement stub) |
Modify stub for creating element. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Dragengine.Scenery.ElementClass | |
static CodecPropertyString | getSharedCodecPropertyString () |
Shared property codec helper. More... | |
static TSTriggerExpressionParser | getSharedTriggerExpressionParser () |
Shared trigger expression parser. More... | |
static void | setSharedCodecPropertyString (CodecPropertyString codec) |
Set shared property codec helper. More... | |
static void | setSharedTriggerExpressionParser (TSTriggerExpressionParser parser) |
Set shared trigger expression parser. More... | |
Use random element class from a list of element classes.
Add element classes to choose from to "elementClasses" element class property. The first time the world is created this element picks randomly one element class from this list and create it in place of this element class.
This class supports only persistable element classes. If you try to use a non-persistable element class an exception will be thrown. This is requied since the random state can only be saved if the created element is persisted. If not persisted the element would simply vanish during loading.
This class supports these sub properties (all removed before creating chosen element):
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protected |
Create element instance.
This method should never be called.
Reimplemented from Dragengine.Scenery.ElementClass.
Element Dragengine.Scenery.RandomElementClass.createElement | ( | StubElement | stub | ) |
Create element instance from stub.
Picks at random a class from the list of element classes and uses it to create the element as if this class had been originally used instead.
Alters the stub element class to match the element class chosen by createElement().
Generate chance is used (either through class property or stub property) to randomly skip generating an element at all.
Reimplemented from Dragengine.Scenery.ElementClass.
void Dragengine.Scenery.RandomElementClass.dispose | ( | ) |
Dispose of element class.
Reimplemented from Dragengine.Scenery.ElementClass.
ElementClass Dragengine.Scenery.RandomElementClass.duplicateNamed | ( | String | classname | ) |
Create named element class based on this class.
Reimplemented from Dragengine.Scenery.ElementClass.
ECPElementClassList Dragengine.Scenery.RandomElementClass.getElementClasses | ( | ) |
Element class list to choose from.
ECPFloat Dragengine.Scenery.RandomElementClass.getGenerateChance | ( | ) |
Chance for element to be generated at all.
ECPVector Dragengine.Scenery.RandomElementClass.getMaxRandomRotation | ( | ) |
Maximum random rotation.
ECPFloat Dragengine.Scenery.RandomElementClass.getMaxRandomScale | ( | ) |
Maximum random scaling.
ECPVector Dragengine.Scenery.RandomElementClass.getMinRandomRotation | ( | ) |
Minimum random rotation.
ECPFloat Dragengine.Scenery.RandomElementClass.getMinRandomScale | ( | ) |
Minimum random scaling.
ECPBoolean Dragengine.Scenery.RandomElementClass.getRandomRotScale | ( | ) |
Randomize rotation and scaling.
void Dragengine.Scenery.RandomElementClass.loadAndAddElement | ( | PersistencyEnvironment | env, |
StubElement | stub, | ||
FileReader | reader, | ||
GameWorld | gameWorld | ||
) |
Load element from file reader and add it to game world.
This method should never be called or something went wrong. Throws EInvalidParam.
Reimplemented from Dragengine.Scenery.ElementClass.
Element Dragengine.Scenery.RandomElementClass.loadElement | ( | PersistencyEnvironment | env, |
StubElement | stub, | ||
FileReader | reader | ||
) |
Load element from file reader.
This method should never be called or something went wrong. Throws EInvalidParam.
Reimplemented from Dragengine.Scenery.ElementClass.
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protected |
Modify stub for creating element.
Called if element class is found and element is about to be created. Default implementation applies random rotation and scaling if enabled. Subclass can add further random modifications if desired.
RandomElementClass Dragengine.Scenery.RandomElementClass.new | ( | ElementClassList | eclassList | ) |
Create element class.
RandomElementClass Dragengine.Scenery.RandomElementClass.new | ( | String | className, |
ElementClassList | eclassList | ||
) |
Create element class.