Drag[en]gine Script Module DragonScript
1.21
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Coordinate system for use in conversation relative to an element. More...
Public Member Functions | |
void | dispose () |
Dispose of the coordinate system breaking cyclic references. More... | |
Element | getElement () |
Element to use. More... | |
DMatrix | getMatrix () |
Coordinate system matrix. More... | |
ElementConvoCoordSystem | new (ElementConvoCoordSystem coordSystem) |
Create copy of conversation coordinate system. More... | |
ElementConvoCoordSystem | new (StringID id, DMatrix localMatrix, Element element) |
Create conversation coordinate system. More... | |
ElementConvoCoordSystem | new (StringID id, Element element) |
Create conversation coordinate system. More... | |
Public Member Functions inherited from Dragengine.ConversationSystem.ConversationCoordSystem | |
StringID | getAliasID () |
Optional unique alias identifier of the coordinate system in the conversation. More... | |
StringID | getID () |
Unique identifier of the actor in the conversation. More... | |
DMatrix | getLocalMatrix () |
Local matrix to use. More... | |
ConversationCoordSystem | new (ConversationCoordSystem coordSystem) |
Create copy of conversation coordinate system. More... | |
ConversationCoordSystem | new (StringID id) |
Create conversation coordinate system. More... | |
ConversationCoordSystem | new (StringID id, DMatrix localMatrix) |
Create conversation coordinate system. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read from file. More... | |
void | setAliasID (StringID id) |
Set optional unique alias identifier of the coordinate system in the conversation. More... | |
void | setLocalMatrix (DMatrix matrix) |
Set local matrix to use. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write to file. More... | |
Coordinate system for use in conversation relative to an element.
Returns a coordinate system matrix for conversation targets. In contrary to conversation actors coordinate system objects can be added to multiple conversation playback objects at the same time. Conversation coordinate systems can be static or dynamic. This class places the coordinate system relative to the coordinate system of an element.
void Dragengine.Scenery.ElementConvoCoordSystem.dispose | ( | ) |
Dispose of the coordinate system breaking cyclic references.
Reimplemented from Dragengine.ConversationSystem.ConversationCoordSystem.
DMatrix Dragengine.Scenery.ElementConvoCoordSystem.getMatrix | ( | ) |
Coordinate system matrix.
Reimplemented from Dragengine.ConversationSystem.ConversationCoordSystem.
ElementConvoCoordSystem Dragengine.Scenery.ElementConvoCoordSystem.new | ( | ElementConvoCoordSystem | coordSystem | ) |
Create copy of conversation coordinate system.
ElementConvoCoordSystem Dragengine.Scenery.ElementConvoCoordSystem.new | ( | StringID | id, |
DMatrix | localMatrix, | ||
Element | element | ||
) |
Create conversation coordinate system.
ElementConvoCoordSystem Dragengine.Scenery.ElementConvoCoordSystem.new | ( | StringID | id, |
Element | element | ||
) |
Create conversation coordinate system.