Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECPSky Class Reference

Sky element class property for use with XML loading. More...

Inheritance diagram for Dragengine.Scenery.ECPSky:
Dragengine.Scenery.ElementClassProperty

Public Member Functions

void copyValue (ElementClass elementClass, ElementClassProperty property)
 Copy value from another element class property of the same type. More...
 
bool getHasPreloaded ()
 Property has been preloaded. More...
 
LoadSky getLoader ()
 Sky loader. More...
 
String getPath ()
 Path to sky. More...
 
Sky getSky ()
 Sky or null if not present. More...
 
Sky getSky (StubWithProperties stub, ElementClass eclass)
 Sky modified by stub property if present. More...
 
bool logPreloadProblems (ElementClass elementClass, Console console)
 Log preloading problems. More...
 
ECPSky new (String name, LoadSky loader)
 Create property. More...
 
ECPSky new (String name, LoadSky loader, String path)
 Create property with initial path. More...
 
void preloadResources (ElementClass elementClass, PreloadCounter counter)
 Preload resources if supported. More...
 
void setPath (String path)
 Set path to sky. More...
 
void setSky (Sky sky)
 Set sky or null if not present. More...
 
void setValue (Object value)
 Set value of property from XML decoded value. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty
void dispose ()
 Dispose of element class property to break reference loops. More...
 
String getName ()
 Name. More...
 
ElementClassProperty new (String name)
 Create property. More...
 

Detailed Description

Sky element class property for use with XML loading.

Sky is set from XML using a path. Loads the sky during preloading. The value of the property is then the loaded resource. If loading fails null sky is stored.

Member Function Documentation

◆ copyValue()

void Dragengine.Scenery.ECPSky.copyValue ( ElementClass  elementClass,
ElementClassProperty  property 
)

Copy value from another element class property of the same type.

Version
1.17

◆ getHasPreloaded()

bool Dragengine.Scenery.ECPSky.getHasPreloaded ( )

Property has been preloaded.

◆ getLoader()

LoadSky Dragengine.Scenery.ECPSky.getLoader ( )

Sky loader.

◆ getPath()

String Dragengine.Scenery.ECPSky.getPath ( )

Path to sky.

◆ getSky() [1/2]

Sky Dragengine.Scenery.ECPSky.getSky ( )

Sky or null if not present.

◆ getSky() [2/2]

Sky Dragengine.Scenery.ECPSky.getSky ( StubWithProperties  stub,
ElementClass  eclass 
)

Sky modified by stub property if present.

If named stub property is not present or empty string the stored sky is returned. If the named stub property is present it is loaded as sky resource.

◆ logPreloadProblems()

bool Dragengine.Scenery.ECPSky.logPreloadProblems ( ElementClass  elementClass,
Console  console 
)

Log preloading problems.

Returns
True if problems are present.

Reimplemented from Dragengine.Scenery.ElementClassProperty.

◆ new() [1/2]

ECPSky Dragengine.Scenery.ECPSky.new ( String  name,
LoadSky  loader 
)

Create property.

◆ new() [2/2]

ECPSky Dragengine.Scenery.ECPSky.new ( String  name,
LoadSky  loader,
String  path 
)

Create property with initial path.

◆ preloadResources()

void Dragengine.Scenery.ECPSky.preloadResources ( ElementClass  elementClass,
PreloadCounter  counter 
)

Preload resources if supported.

Reimplemented from Dragengine.Scenery.ElementClassProperty.

◆ setPath()

void Dragengine.Scenery.ECPSky.setPath ( String  path)

Set path to sky.

◆ setSky()

void Dragengine.Scenery.ECPSky.setSky ( Sky  sky)

Set sky or null if not present.

◆ setValue()

void Dragengine.Scenery.ECPSky.setValue ( Object  value)

Set value of property from XML decoded value.

Reimplemented from Dragengine.Scenery.ElementClassProperty.


The documentation for this class was generated from the following file: