Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECPParticleEmitter Class Reference

Particle emitter element class property for use with XML loading. More...

Inheritance diagram for Dragengine.Scenery.ECPParticleEmitter:
Dragengine.Scenery.ElementClassProperty

Public Member Functions

void copyValue (ElementClass elementClass, ElementClassProperty property)
 Copy value from another element class property of the same type. More...
 
bool getHasPreloaded ()
 Property has been preloaded. More...
 
LoadParticleEmitter getLoader ()
 Particle emitter loader. More...
 
ParticleEmitter getParticleEmitter ()
 ParticleEmitter or null if not present. More...
 
String getPath ()
 Path to particle emitter. More...
 
bool logPreloadProblems (ElementClass elementClass, Console console)
 Log preloading problems. More...
 
ECPParticleEmitter new (String name, LoadParticleEmitter loader)
 Create property. More...
 
ECPParticleEmitter new (String name, LoadParticleEmitter loader, String path)
 Create property with initial path. More...
 
void preloadResources (ElementClass elementClass, PreloadCounter counter)
 Preload resources if supported. More...
 
void setParticleEmitter (ParticleEmitter particleEmitter)
 Set particle emitter or null if not present. More...
 
void setPath (String path)
 Set path to particle emitter. More...
 
void setValue (Object value)
 Set value of property from XML decoded value. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty
void dispose ()
 Dispose of element class property to break reference loops. More...
 
String getName ()
 Name. More...
 
ElementClassProperty new (String name)
 Create property. More...
 

Detailed Description

Particle emitter element class property for use with XML loading.

Particle emitter is set from XML using a path. Loads the particle emitter during preloading. The value of the property is then the loaded resource. If loading fails null particle emitter is stored.

Member Function Documentation

◆ copyValue()

void Dragengine.Scenery.ECPParticleEmitter.copyValue ( ElementClass  elementClass,
ElementClassProperty  property 
)

Copy value from another element class property of the same type.

Version
1.17

◆ getHasPreloaded()

bool Dragengine.Scenery.ECPParticleEmitter.getHasPreloaded ( )

Property has been preloaded.

◆ getLoader()

LoadParticleEmitter Dragengine.Scenery.ECPParticleEmitter.getLoader ( )

Particle emitter loader.

◆ getParticleEmitter()

ParticleEmitter Dragengine.Scenery.ECPParticleEmitter.getParticleEmitter ( )

ParticleEmitter or null if not present.

◆ getPath()

String Dragengine.Scenery.ECPParticleEmitter.getPath ( )

Path to particle emitter.

◆ logPreloadProblems()

bool Dragengine.Scenery.ECPParticleEmitter.logPreloadProblems ( ElementClass  elementClass,
Console  console 
)

Log preloading problems.

Returns
True if problems are present.

Reimplemented from Dragengine.Scenery.ElementClassProperty.

◆ new() [1/2]

ECPParticleEmitter Dragengine.Scenery.ECPParticleEmitter.new ( String  name,
LoadParticleEmitter  loader 
)

Create property.

◆ new() [2/2]

ECPParticleEmitter Dragengine.Scenery.ECPParticleEmitter.new ( String  name,
LoadParticleEmitter  loader,
String  path 
)

Create property with initial path.

◆ preloadResources()

void Dragengine.Scenery.ECPParticleEmitter.preloadResources ( ElementClass  elementClass,
PreloadCounter  counter 
)

Preload resources if supported.

Reimplemented from Dragengine.Scenery.ElementClassProperty.

◆ setParticleEmitter()

void Dragengine.Scenery.ECPParticleEmitter.setParticleEmitter ( ParticleEmitter  particleEmitter)

Set particle emitter or null if not present.

◆ setPath()

void Dragengine.Scenery.ECPParticleEmitter.setPath ( String  path)

Set path to particle emitter.

◆ setValue()

void Dragengine.Scenery.ECPParticleEmitter.setValue ( Object  value)

Set value of property from XML decoded value.

Reimplemented from Dragengine.Scenery.ElementClassProperty.


The documentation for this class was generated from the following file: