Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECPFloatList Class Reference

Floating point list value element class property for use with XML loading. More...

Inheritance diagram for Dragengine.Scenery.ECPFloatList:
Dragengine.Scenery.ElementClassProperty

Public Member Functions

bool getEnableLimitLower ()
 Enable lower limit. More...
 
bool getEnableLimitUpper ()
 Enable upper limit. More...
 
float getLimitLower ()
 Lower limit. More...
 
float getLimitUpper ()
 Upper limit. More...
 
Array getValues ()
 Values as array of float. More...
 
ECPFloatList new (String name)
 Create property. More...
 
void setEnableLimitLower (bool enable)
 Set enable lower limit. More...
 
void setEnableLimitUpper (bool enable)
 Set enable upper limit. More...
 
void setLimitLower (float limit)
 Set lower limit. More...
 
void setLimits (bool enableLower, float limitLower, bool enableUpper, float limitUpper)
 Set limits. More...
 
void setLimitUpper (float limit)
 Set upper limit. More...
 
void setValue (Object value)
 Set value of property from XML decoded value. More...
 
void setValues (Array values)
 Set values as array of float. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty
void dispose ()
 Dispose of element class property to break reference loops. More...
 
String getName ()
 Name. More...
 
bool logPreloadProblems (ElementClass elementClass, Console console)
 Log preloading problems. More...
 
void preloadResources (ElementClass elementClass, PreloadCounter counter)
 Preload resources if supported. More...
 

Detailed Description

Floating point list value element class property for use with XML loading.

Member Function Documentation

◆ getEnableLimitLower()

bool Dragengine.Scenery.ECPFloatList.getEnableLimitLower ( )

Enable lower limit.

◆ getEnableLimitUpper()

bool Dragengine.Scenery.ECPFloatList.getEnableLimitUpper ( )

Enable upper limit.

◆ getLimitLower()

float Dragengine.Scenery.ECPFloatList.getLimitLower ( )

Lower limit.

◆ getLimitUpper()

float Dragengine.Scenery.ECPFloatList.getLimitUpper ( )

Upper limit.

◆ getValues()

Array Dragengine.Scenery.ECPFloatList.getValues ( )

Values as array of float.

◆ new()

ECPFloatList Dragengine.Scenery.ECPFloatList.new ( String  name)

Create property.

Reimplemented from Dragengine.Scenery.ElementClassProperty.

◆ setEnableLimitLower()

void Dragengine.Scenery.ECPFloatList.setEnableLimitLower ( bool  enable)

Set enable lower limit.

◆ setEnableLimitUpper()

void Dragengine.Scenery.ECPFloatList.setEnableLimitUpper ( bool  enable)

Set enable upper limit.

◆ setLimitLower()

void Dragengine.Scenery.ECPFloatList.setLimitLower ( float  limit)

Set lower limit.

◆ setLimits()

void Dragengine.Scenery.ECPFloatList.setLimits ( bool  enableLower,
float  limitLower,
bool  enableUpper,
float  limitUpper 
)

Set limits.

◆ setLimitUpper()

void Dragengine.Scenery.ECPFloatList.setLimitUpper ( float  limit)

Set upper limit.

◆ setValue()

void Dragengine.Scenery.ECPFloatList.setValue ( Object  value)

Set value of property from XML decoded value.

Reimplemented from Dragengine.Scenery.ElementClassProperty.

◆ setValues()

void Dragengine.Scenery.ECPFloatList.setValues ( Array  values)

Set values as array of float.


The documentation for this class was generated from the following file: